Swift Playgrounds on MacOS performs badly, spinning up the fans and working the CPU
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Using the basic "Learn to Code 1" playground results in the MacBooks that I've tested on, including a 2020 MacBook Air, working far harder than I'd expect. The fans spin up and the CPU usage increases more than I'd expect.
The performance settles down if I leave the application running, I see the high load whenever I type and change the program.
The app is compiling some Swift code and displaying a fairly simple game interface to show the results. What can account for this poor performance on a capable machine?
Asked by David B
(121 rep)
Jun 3, 2020, 08:38 AM
Last activity: Jun 13, 2024, 05:03 AM
Last activity: Jun 13, 2024, 05:03 AM