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logic/design for storing achievments and progress for users

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I have a game with a databse of users, I now want to implement unlockable achievments in my game. How would I best go about saving this data for each user? I am still fairly new to using a database. Relevant info: - Each user in the users-table has an ID - There are 30+ achievments - Many achievments are longer processes, that require the ability to save the progress of that achievment for users, ex: Win 8 rounds in a row. - When the game is started it should load all finished/unfinished achievments as well as progress for each. I don't even know where to start, any sort of help is appriciated.
Asked by Green_qaue (151 rep)
Apr 18, 2016, 02:13 PM
Last activity: Apr 18, 2016, 03:10 PM