logic/design for storing achievments and progress for users
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I have a game with a databse of users, I now want to implement unlockable achievments in my game. How would I best go about saving this data for each user? I am still fairly new to using a database.
Relevant info:
- Each user in the users-table has an ID
- There are 30+ achievments
- Many achievments are longer processes, that require the ability to save the progress of that achievment for users, ex: Win 8 rounds in a row.
- When the game is started it should load all finished/unfinished achievments as well as progress for each.
I don't even know where to start, any sort of help is appriciated.
Asked by Green_qaue
(151 rep)
Apr 18, 2016, 02:13 PM
Last activity: Apr 18, 2016, 03:10 PM
Last activity: Apr 18, 2016, 03:10 PM