I'm reading an old book on linkers and loaders and it has images of object code.
But I can't figure out what tools are used to display the contents of these files.
I'd appreciate if someone could point out the tool.
Here is the C code and corresponding display of the object files.
Source file
m.c
:
extern void a(char *);
int main(int argc, char **argv)
{
static char string[] = "Hello, world!\n";
a(string);
}
Source file a.c
:
#include
#include
void a(char *s)
{
write(1, s, strlen(s));
}
Object code for m.o
:
Sections:
Idx Name Size VMA LMA File off Algn
0 .text 00000010 00000000 00000000 00000020 2**3
1 .data 00000010 00000010 00000010 00000030 2**3
Disassembly of section .text: 00000000 :
0: 55 pushl %ebp
1: 89 e5 movl %esp,%ebp
3: 68 10 00 00 00 pushl $0x10
4: 32 .data
8: e8 f3 ff ff ff call 0
9: DISP32 _a
d: c9 leave
e: c3 ret
...
Object code for a.o
:
Sections:
Idx Name Size VMA LMA File off Algn
0 .text 0000001c 00000000 00000000 00000020 2**2
CONTENTS, ALLOC, LOAD, RELOC, CODE
1 .data 00000000 0000001c 0000001c 0000003c 2**2
CONTENTS, ALLOC, LOAD, DATA
Disassembly of section .text: 00000000 :
0: 55 pushl %ebp
1: 89 e5 movl %esp,%ebp
3: 53 pushl %ebx
4: 8b 5d 08 movl 0x8(%ebp),%ebx
7: 53 pushl %ebx
8: e8 f3 ff ff ff call 0
9: DISP32 _strlen
d: 50 pushl %eax
e: 53 pushl %ebx
f: 6a 01 pushl $0x1
11: e8 ea ff ff ff call 0
12: DISP32 _write
16: 8d 65 fc leal -4(%ebp),%esp
19: 5b popl %ebx
1a: c9 leave
1b: c3 ret
Asked by flashburn
(691 rep)
Apr 15, 2015, 07:59 PM
Last activity: Mar 9, 2020, 04:03 PM
Last activity: Mar 9, 2020, 04:03 PM