Maya xGen data has offset while rendering in Katana with Renderman
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Has someone noticed the offset in katana renderman, while using the interactive grooming of Maya 2017 and export the xgen data as alembic?
I tried following the steps mentioned in the renderman official site https://rmanwiki.pixar.com/display/RFK/XGen+in+Katana
But the offset is still observed between the driver mesh and the xgen baked out curves.
Any help or link that explains the resolve for this issue would be highly appreciated.
Thanks!
Asked by Sukhpal Vasdev
(11 rep)
Feb 16, 2018, 09:20 AM
Last activity: Oct 3, 2018, 03:47 PM
Last activity: Oct 3, 2018, 03:47 PM