Rendering using the Workbench engine using Blender as a Python module on Amazon Linux 2023 causes libEGL error and takes way too long
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I am trying to get Blender cloud rendering with Nvidia GPUs to work. I am using Blender 4.1 as a module.
When rendering using Workbench (or Eevee) I get an error, the render takes much much longer than it should (50 sec vs 2 sec), and after the render is done I get a segmentation fault. Here is the error before the render:
libEGL warning: egl: failed to create dri2 screen
libEGL warning: egl: failed to create dri2 screen
libEGL warning: failed to open /dev/dri/card1: Permission denied
EGL Error (0x3009): EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).
The Nvidia drivers should be setup correctly, running nvidia-smi outputs this:
+-----------------------------------------------------------------------------------------+
| NVIDIA-SMI 570.124.06 Driver Version: 570.124.06 CUDA Version: 12.8 |
|-----------------------------------------+------------------------+----------------------+
| GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|=========================================+========================+======================|
| 0 NVIDIA A10G On | 00000000:00:1E.0 Off | 0 |
| 0% 21C P8 15W / 300W | 1MiB / 23028MiB | 0% Default |
| | | N/A |
+-----------------------------------------+------------------------+----------------------+
+-----------------------------------------------------------------------------------------+
| Processes: |
| GPU GI CI PID Type Process name GPU Memory |
| ID ID Usage |
|=========================================================================================|
| No running processes found |
+-----------------------------------------------------------------------------------------+
Any ideas what could be the problem here?
Asked by Philipp Köhler
(1 rep)
May 7, 2025, 10:29 AM