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Modded Steam game crashes on start, Steam API does not load, cannot read core dump

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I have the latest version of Empire: Total War in Steam on Arch Linux x86_64. I have followed this Reddit guide to install DME. I have gone through each and every step (except the optional ones) and the game failed to start on launch. --- Here are my specs: **$ inxi -SPARM -GCDN -v1 -xGCRS** System: Host: archlinux Kernel: 4.12.4-1-ARCH x86_64 (64 bit gcc: 7.1.1) Desktop: Gnome 3.24.3 (Gtk 3.22.18) Distro: Arch Linux Machine: Device: desktop Mobo: ASUSTeK model: P5Q PRO TURBO v: Rev 1.xx BIOS: American Megatrends v: 0701 date: 10/08/2012 CPU: Quad core Intel Core2 Quad Q6600 (Core 2 rev.11) (-MCP-) cache: 4096 KB flags: (lm nx sse sse2 sse3 ssse3 vmx) bmips: 19207 clock speeds: max: 2403 MHz 1: 2403 MHz 2: 1603 MHz 3: 2136 MHz 4: 1603 MHz Graphics: Card: Advanced Micro Devices [AMD/ATI] Juniper XT [Radeon HD 5770] bus-ID: 01:00.0 Display Server: N/A driver: radeon tty size: 131x87 Audio: Card-1 Advanced Micro Devices [AMD/ATI] Juniper HDMI Audio [Radeon HD 5700 Series] driver: snd_hda_intel bus-ID: 01:00.1 Card-2 Intel 82801JI (ICH10 Family) HD Audio Controller driver: snd_hda_intel bus-ID: 00:1b.0 Sound: Advanced Linux Sound Architecture v: k4.12.4-1-ARCH Network: Card: Qualcomm Atheros AR8121/AR8113/AR8114 Gigabit or Fast Ethernet driver: ATL1E port: cc00 bus-ID: 02:00.0 Drives: HDD Total Size: 1500.3GB (4.3% used) ID-1: /dev/sda model: WDC_WD5000AAKS size: 500.1GB ID-2: /dev/sdb model: ST1000LM024_HN size: 1000.2GB Partition: ID-1: / size: 457G used: 60G (14%) fs: ext4 dev: /dev/sda3 ID-2: /boot size: 202M used: 58M (31%) fs: ext4 dev: /dev/sda1 ID-3: swap-1 size: 0.54GB used: 0.06GB (11%) fs: swap dev: /dev/sda4 RAID: No RAID data: /proc/mdstat missing-is md_mod kernel module loaded? Info: Processes: 247 Uptime: 1 day Memory: 2934.5/7987.4MB Init: systemd Gcc sys: 7.1.1 Client: Shell (fish) inxi: 2.3.27 --- I ran the game from a terminal and I got: **$ ./.steam/steam/steamapps/common/Empire\ Total \ War/Empire.sh** ~/.local/share/Steam/steamapps/common/Empire Total War/bin/game.i386: error while loading shared libraries: libvorbis.so.0: cannot open shared object file: No such file or directory Apparently, I was missing some 32-bit libraries, some pacman magic and symbolic linking gave the game the libraries it needed. However, when I ran the game it returned: **$ ./.steam/steam/steamapps/common/Empire Total War/bin/game.i386** Setting breakpad minidump AppID = 10500 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198044159024 [API loaded no] Dumped crashlog to /home/pradana/.local/share/feral-interactive/Empire/crashes//772c6081-0a79-298b-2c7a8124-23190ade.dmp fish: “./game.i386” terminated by signal SIGSEGV (Address boundary error) I have tried to read the .dmp file (core dump) using **$ gdb ./game.i386 ~/.local/share/feral-interactive/Empire/crashes/4ab1b7fb-8cb4-b5b2-58c0ddd9-6767d769.dmp** However, it returns the error: "~/.local/share/feral-interactive/Empire/crashes/4ab1b7fb-8cb4-b5b2-58c0ddd9-6767d769.dmp" is not a core dump: File format not recognized I tried to figure out the encoding of the file using **$ file --mime 4ab1b7fb-8cb4-b5b2-58c0ddd9-6767d769.dmp** 4ab1b7fb-8cb4-b5b2-58c0ddd9-6767d769.dmp: application/x-dmp; charset=binary and **$ chardetect-py2 4ab1b7fb-8cb4-b5b2-58c0ddd9-6767d769.dmp** 4ab1b7fb-8cb4-b5b2-58c0ddd9-6767d769.dmp: Windows-1254 with confidence 0.299704567453 I have also used **$ iconv -c -f WINDOWS-1254 -t utf-8 4ab1b7fb-8cb4-b5b2-58c0ddd9-6767d769.dmp > dmp.txt** to try and read the log but I had no progress here. I can't seem to progress without trying to find out what lies in hte code dump file. In any case, I'm trying find why the Steam game crashes at this point.
Asked by Exercise To The Reader (259 rep)
Aug 12, 2017, 11:07 PM
Last activity: Jul 25, 2022, 05:58 PM