Unreal Engine and other engines support making games for multiple platforms like iOS, Android, Windows, MacOS and Linux. The games are distributed as pre-compiled executables and they all need specific builds targeted to a particular OS.
With the number of different Linux distributions, do there need to be different builds for Ubuntu, Arch etc?
How can developers ensure that as many Linux distributions as possible are supported?
Asked by dubious
(191 rep)
Apr 20, 2025, 10:45 AM
Last activity: Apr 20, 2025, 09:44 PM
Last activity: Apr 20, 2025, 09:44 PM