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Q&A for users of Linux, FreeBSD and other Unix-like operating systems

Latest Questions

6 votes
1 answers
2259 views
How to change the default "fullscreen" monitor?
I have two monitors, one attached to my Nvidia graphics card using HDMI, the other one using VGA (using a DVI-VGA adapter). Most full-screen games (that even recognizes that there are two monitors) uses the secondary monitor. The primary monitor is correctly set when I check from nvidia-settings, `x...
I have two monitors, one attached to my Nvidia graphics card using HDMI, the other one using VGA (using a DVI-VGA adapter). Most full-screen games (that even recognizes that there are two monitors) uses the secondary monitor. The primary monitor is correctly set when I check from nvidia-settings, xrandr or KDE system settings. My current workaround is to simply disable monitor 2 when playing a game, but that's not satisfying. How can I effectively set the primary screen?
Nova (3005 rep)
Apr 4, 2013, 07:41 PM • Last activity: Jul 27, 2025, 08:06 AM
0 votes
0 answers
15 views
Troubles with gpu drivers on Don't Starve
I installed Don't Starve through steam, and this appeared (https://i.sstatic.net/EjSGUPZP.png) It looks like there is a trouble with gpu drivers, i had same problem with kitty terminal, but solved it by installing mesa-amber instead of mesa. How can i solve this problem? lspci -k output: ``` 00:00.0...
I installed Don't Starve through steam, and this appeared (https://i.sstatic.net/EjSGUPZP.png) It looks like there is a trouble with gpu drivers, i had same problem with kitty terminal, but solved it by installing mesa-amber instead of mesa. How can i solve this problem? lspci -k output:
00:00.0 Host bridge: Intel Corporation Xeon E3-1200 v5/E3-1500 v5/6th Gen Core Processor Host Bridge/DRAM Registers (rev 08)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: skl_uncore
lspci: Unable to load libkmod resources: error -2
00:02.0 VGA compatible controller: Intel Corporation Skylake GT2 [HD Graphics 520] (rev 07)
        DeviceName: Onboard IGD
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: i915
00:14.0 USB controller: Intel Corporation Sunrise Point-LP USB 3.0 xHCI Controller (rev 21)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: xhci_hcd
00:14.2 Signal processing controller: Intel Corporation Sunrise Point-LP Thermal subsystem (rev 21)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: intel_pch_thermal
00:16.0 Communication controller: Intel Corporation Sunrise Point-LP CSME HECI #1 (rev 21)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: mei_me
00:17.0 SATA controller: Intel Corporation Sunrise Point-LP SATA Controller [AHCI mode] (rev 21)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: ahci
00:1c.0 PCI bridge: Intel Corporation Sunrise Point-LP PCI Express Root Port #1 (rev f1)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: pcieport
00:1c.4 PCI bridge: Intel Corporation Sunrise Point-LP PCI Express Root Port #5 (rev f1)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: pcieport
00:1c.5 PCI bridge: Intel Corporation Sunrise Point-LP PCI Express Root Port #6 (rev f1)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: pcieport
00:1d.0 PCI bridge: Intel Corporation Sunrise Point-LP PCI Express Root Port #9 (rev f1)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: pcieport
00:1f.0 ISA bridge: Intel Corporation Sunrise Point-LP LPC Controller (rev 21)
        Subsystem: Hewlett-Packard Company Device 8101
00:1f.2 Memory controller: Intel Corporation Sunrise Point-LP PMC (rev 21)
        Subsystem: Hewlett-Packard Company Device 8101
00:1f.3 Audio device: Intel Corporation Sunrise Point-LP HD Audio (rev 21)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: snd_hda_intel
00:1f.4 SMBus: Intel Corporation Sunrise Point-LP SMBus (rev 21)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: i801_smbus
01:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Topaz XT [Radeon R7 M260/M265 / M340/M360 / M440/M445 / 530/535 / 620/625 Mobile] (rev 83)
        Subsystem: Hewlett-Packard Company Radeon R7 M340
        Kernel driver in use: amdgpu
02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8211/8411 PCI Express Gigabit Ethernet Controller (rev 15)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: r8169
03:00.0 Network controller: Intel Corporation Wireless 3165 (rev 81)
        Subsystem: Intel Corporation Dual Band Wireless AC 3165 [Stone Peak 1x1]
        Kernel driver in use: iwlwifi
04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS522A PCI Express Card Reader (rev 01)
        Subsystem: Hewlett-Packard Company Device 8101
        Kernel driver in use: rtsx_pci
system: arch, made pacman -Syu this morning(before it game didn't work too)
Межпространственный Голубь (1 rep)
Jul 19, 2025, 10:07 AM
1 votes
1 answers
2687 views
Where are my lutris games saved?
Where do I need to look for the directory where games installed with [Lutris][1] are saved? I didn't find anything in `~/.local/share/lutris` or in `~/.wine`. [1]: https://lutris.net/
Where do I need to look for the directory where games installed with Lutris are saved? I didn't find anything in ~/.local/share/lutris or in ~/.wine.
David (11 rep)
Oct 13, 2021, 04:20 PM • Last activity: May 24, 2025, 06:01 PM
8 votes
2 answers
1962 views
Unreal Engine games supporting Linux
Unreal Engine and other engines support making games for multiple platforms like iOS, Android, Windows, MacOS and Linux. The games are distributed as pre-compiled executables and they all need specific builds targeted to a particular OS. With the number of different Linux distributions, do there nee...
Unreal Engine and other engines support making games for multiple platforms like iOS, Android, Windows, MacOS and Linux. The games are distributed as pre-compiled executables and they all need specific builds targeted to a particular OS. With the number of different Linux distributions, do there need to be different builds for Ubuntu, Arch etc? How can developers ensure that as many Linux distributions as possible are supported?
dubious (191 rep)
Apr 20, 2025, 10:45 AM • Last activity: Apr 20, 2025, 09:44 PM
0 votes
1 answers
141 views
Keyboard input in games : somes are not working
English is not my native language, apologize, i'll try to summarize as well as i can my problem. My comp is running Ubuntu 24 (fresh install 2 weeks ago). I'm playing 2 games with this computer using Lutris : - Dark Age of Camelot (Eden Server) : installed via Lutris - Diablo 2 mod (PD2) : same Both...
English is not my native language, apologize, i'll try to summarize as well as i can my problem. My comp is running Ubuntu 24 (fresh install 2 weeks ago). I'm playing 2 games with this computer using Lutris : - Dark Age of Camelot (Eden Server) : installed via Lutris - Diablo 2 mod (PD2) : same Both those game use keyboards input just above the F1 F2 etc : enter image description here The highlighted input are not working in both the games but what is weird is : - I can't use them to play : the game does not know that i press them - BUT in chat mode to write message they are working (and they are also working here : 1 2 3 4 5 6 7 8 9 0 ) I don't know if it's clear but nothing happen in game. What i tried : - I used an other keyboard : same issue - I googled my issue : nothing alike - I tried to map those keys to other action in both games but when i try to map and press them, nothing happens Anyone got any clues ?
Thom Thom (1 rep)
Apr 2, 2025, 04:28 PM • Last activity: Apr 2, 2025, 06:48 PM
1 votes
1 answers
92 views
How to use a second keyboard as a separate game controller for SuperTux Kart?
I have a GNU/Linux Debian 12 laptop on which I installed SuperTux Kart using APT. I want two people to be able to play SuperTux Kart on the same computer using two separate keyboards, **with the same keybindings for action/motion keys**. (One keyboard is built into the laptop and the other is plugge...
I have a GNU/Linux Debian 12 laptop on which I installed SuperTux Kart using APT. I want two people to be able to play SuperTux Kart on the same computer using two separate keyboards, **with the same keybindings for action/motion keys**. (One keyboard is built into the laptop and the other is plugged in via USB.) This is a challenge because even though I make the two keyboards into separate controllers within SuperTux Kart, the controls still interfere. In other words, both keyboards are treated as a single one, even though they are listed as separate controllers in SuperTux Kart. How do I treat the second keyboard like a separate controller? I don't mind building stuff from source or installing APT packages, but I don't want to install pre-compiled binaries from anywhere else. - **OS:** Debian GNU/Linux 12 (bookworm) x86_64 - **Kernel:** 6.1.0-28-amd64 - **SuperTux Kart version:** 1.4 - **Compositor:** Wayland (X11-dependant solutions won't work)
GPWR (162 rep)
Jan 26, 2025, 09:22 PM • Last activity: Jan 28, 2025, 12:19 PM
0 votes
0 answers
35 views
Are libatomic1, libpulse-dev, and libpulse0 necessary to run a Valheim server?
I'm running a containerized Valheim server built on debian:12.8-slim. The container has a couple of extras installed: `openssh-server`, `curl`, `tar`, `lib32gcc-s1`. [Valheim Dedicated Server Guide](https://valheim.com/support/a-guide-to-dedicated-servers/) lists `libatmoic1`, `libpulse-dev`, and `l...
I'm running a containerized Valheim server built on debian:12.8-slim. The container has a couple of extras installed: openssh-server, curl, tar, lib32gcc-s1. [Valheim Dedicated Server Guide](https://valheim.com/support/a-guide-to-dedicated-servers/) lists libatmoic1, libpulse-dev, and libpulse0 as required packages; howeve,r the server binary seems to run without them installed. Does anyone know if they are strictly necessary or what they do vis-a-vis the dedicated server? Am I good to cut them out of my container or am I risking some unforeseen crash down the road?
FIREBAAT (1 rep)
Jan 5, 2025, 05:38 PM
0 votes
0 answers
135 views
Simple controller-based launcher for Linux
I have a brother with intellectual disabilities, and I wanted to set up a PC for him to play some games on. I wanted to get him a mix of emulated games and native games, but most of the launchers I know of, like Retroarch or Emulation Station, are emulator based, and are also a little bit complicate...
I have a brother with intellectual disabilities, and I wanted to set up a PC for him to play some games on. I wanted to get him a mix of emulated games and native games, but most of the launchers I know of, like Retroarch or Emulation Station, are emulator based, and are also a little bit complicated for him. I really just need something that provides a menu of .desktop files that he can pick with a gamepad. What would be a good option for that?
Caleb Burton (1 rep)
Nov 29, 2024, 10:12 PM • Last activity: Dec 1, 2024, 02:58 PM
1 votes
1 answers
2353 views
How to launch games in Dolphin: "Failed to create Vulkan surface." and "Failed to initialize video backend!"
In Debian11/KDE with Wayland I can't launch games anymore with the Dolphin emulator. Created a bug report with some more details [here][1]. Don't know if that's due to building a newer version of Dolphin than the version with which launching games worked on this machine, or due to switching from X11...
In Debian11/KDE with Wayland I can't launch games anymore with the Dolphin emulator. Created a bug report with some more details here . Don't know if that's due to building a newer version of Dolphin than the version with which launching games worked on this machine, or due to switching from X11 to Wayland. However, because for a while launching games with Dolphin still worked on it but with Lutris it didn't , I think it must be due to a newer version of Dolphin. If there's an easy way to install the version from the Debian repos without parallel to the built version, I'd try if it works with that version. I installed mesa-vulkan-drivers and then in Dolphin changed "OpenGL" to "Vulkan" in Options->Graphics Settings->Backend. When I try to launch a ROM game that used to work before, I get an error message saying Failed to create Vulkan surface. and when I close it also Failed to initialize video backend!. If I have OpenGL set as backend I only get the second error. I don't have a graphics card but the game was working fine with the same hardware earlier. I'm using i915 graphics drivers. The only output in the console is: MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0. Has anybody solved this issue or a suggestion what I should try?
mYnDstrEAm (4708 rep)
Oct 30, 2022, 10:53 AM • Last activity: Nov 22, 2024, 12:58 PM
0 votes
0 answers
56 views
Failed to find a supported hardware rendering device.Verify that DirectX is properly installed and that you have the latest drivers for your system
I am attempting to install Age of Empires IV on Linux ([Gold Status on ProtonDB][1]). ``` Age of Empires IV Failed to find a supported hardware rendering device. Ensure that your system meets the minimum requirements for Age of Empires IV. Verify that DirectX is properly installed and that you have...
I am attempting to install Age of Empires IV on Linux (Gold Status on ProtonDB ).
Age of Empires IV
Failed to find a supported hardware rendering device. Ensure that your system meets the minimum requirements for Age of Empires IV. Verify that DirectX is properly installed and that you have the latest drivers for your system.
OK
Don't show this message for [ 1 ] days
I never play video games and to be fully honest am uncertain what this means. What can I do to verify DirectX is installed? How do I install it? My installation was made utilizing the Flathub version of Steam . Thank you so much for any help you can provide. _________________________________ Image of Error Message
SpreadingKindness (23 rep)
Sep 21, 2024, 08:22 PM
0 votes
0 answers
51 views
Why does xmodmap does not work in some native Linux games?
Something that has been annoying me for a bit is that my `caps:escape` xmodmap option does not work in some games including Minecraft and Team Fortress 2. When pressing the capslock/escape button, nothing happens; it triggers neither an escape key event nor letter capitalisation toggle. This is cons...
Something that has been annoying me for a bit is that my caps:escape xmodmap option does not work in some games including Minecraft and Team Fortress 2. When pressing the capslock/escape button, nothing happens; it triggers neither an escape key event nor letter capitalisation toggle. This is consistent across Xorg (i3) and Wayland/xwayland (Hyprland). I can't find a determining factor that is consistent across all scenarios because it does work in Cities:Skylines. Looking at libraries/APIs used, all games use OGL, C:S and TF2 use SDL2 and the bug is present in MC eventhough it uses the LWJGL/GLFW middleware and generally has very little in common with the other two games. What could be the cause and how can I make it use my xmodmap options? (I'm not interested in alternatives to using xmodmap, I'm aware you could achieve a capslock remap through different means.)
Atemu (857 rep)
Aug 10, 2024, 08:12 AM
0 votes
3 answers
2498 views
How do I solve this FPS steep frame rate drop when gaming on Linux Mint?
Relevant specs from neofetch: OS = Linux Mint 21.1 x86_64 / Host = H310M H 2.0 / Kernel = 5.15.0-72-generic / DE = Xfce 4.16 / CPU = Intel i5-8400 (6) @ 4.000GHz / GPU = NVIDIA GeForce GTX 1050 Ti / Memory = 2381MiB / 15944MiB Footage of the issue with mangohud (top-left): **I have had this issue ac...
Relevant specs from neofetch: OS = Linux Mint 21.1 x86_64 / Host = H310M H 2.0 / Kernel = 5.15.0-72-generic / DE = Xfce 4.16 / CPU = Intel i5-8400 (6) @ 4.000GHz / GPU = NVIDIA GeForce GTX 1050 Ti / Memory = 2381MiB / 15944MiB Footage of the issue with mangohud (top-left): **I have had this issue across a few linux distros**, some would cause a system-wide stutter and others would have drops in frame rate such as in the video. The one thing these cases had in common was that I would always observe the CPU usage going up as it occurred. These drops in performance have always happened at intervals and are consistent throughout all gameplay, lasting around 20 to 30 seconds, then operating normally for the same length of time. With mangohud enabled on my game I saw that **the CPU usage went up as the GPU went down**, which leads me to believe that this might be some hardware related issue. The weird thing is that when I first installed this OS, the problem seemed to have disappeared, now it's back. This makes me unsure if this is really hardware issue or software related. This happens with every game I play now, be it on Steam or a different launcher, using proton / wine or a game native to linux. Interestingly, when playing the game Deep Rock Galactic and observing the task manager, the CPU usage went from 10% to 60% for the Steam app instead of the game itself. I'm not sure what that means. How can I determine if this issue is caused by hardware or software? Is there a solution? I can share more information if it is needed. **EDIT:** I have already tried changing the driver version. I've used the nvidia drivers 530, 515 and 470, same problem on each one. I have also tried changing the shader pre-cache settings on Steam. I actually had *another 1050 Ti GPU from an older computer*. I put it in my computer and it ran a bit worse than my newer one but *the frame rate problem still persisted*. I also removed the GPU completely and ran Minecraft on **integrated graphics**, *the problem persisted still*. As far as I can tell, this problem doesn't occur while playing on Windows.
linuxlife (53 rep)
May 30, 2023, 10:36 PM • Last activity: Jul 15, 2024, 03:11 PM
1 votes
1 answers
1063 views
Counter Strike 2 doesn't start with the error "Failed to initialize Vulkan"
I can't launch Counter Strike 2 on my Dell laptop, with Intel Haswell-ULT graphics, running Linux Mint. When I try I get an error telling me to check if my GPU supports Vulkan 1.2+: [![enter image description here][1]][1] ``` System: Kernel: 5.15.0-113-generic x86_64 bits: 64 compiler: gcc v: 11.4.0...
I can't launch Counter Strike 2 on my Dell laptop, with Intel Haswell-ULT graphics, running Linux Mint. When I try I get an error telling me to check if my GPU supports Vulkan 1.2+: enter image description here
System:
  Kernel: 5.15.0-113-generic x86_64 bits: 64 compiler: gcc v: 11.4.0 Desktop: MATE 1.26.0
    info: mate-panel wm: marco 1.26.0 dm: LightDM 1.30.0 Distro: Linux Mint 21.3 Virginia
    base: Ubuntu 22.04 jammy
Machine:
  Type: Laptop System: Dell product: Latitude E7440 v: 00 serial:  Chassis:
    type: 9 serial: 
  Mobo: Dell model: 091TRH v: A00 serial:  UEFI: Dell v: A28
    date: 06/13/2019
CPU:
  Info: dual core model: Intel Core i5-4300U bits: 64 type: MT MCP smt: enabled arch: Haswell
    rev: 1 cache: L1: 128 KiB L2: 512 KiB L3: 3 MiB
  Speed (MHz): avg: 2694 high: 2852 min/max: 800/2900 cores: 1: 2736 2: 2594 3: 2852 4: 2595
    bogomips: 19953
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
  Device-1: Intel Haswell-ULT Integrated Graphics vendor: Dell driver: i915 v: kernel ports:
    active: eDP-1 empty: DP-1,HDMI-A-1,HDMI-A-2 bus-ID: 00:02.0 chip-ID: 8086:0a16 class-ID: 0300
  Device-2: Microdia Integrated Webcam type: USB driver: uvcvideo bus-ID: 2-4:2
    chip-ID: 0c45:64d2 class-ID: 0e02
  Display: x11 server: X.Org v: 1.21.1.4 compositor: marco v: 1.26.0 driver: X:
    loaded: modesetting unloaded: fbdev,vesa gpu: i915 display-ID: :0 screens: 1
  Screen-1: 0 s-res: 1366x768 s-dpi: 96 s-size: 361x203mm (14.2x8.0") s-diag: 414mm (16.3")
  Monitor-1: eDP-1 model: Chi Mei Innolux res: 1366x768 hz: 60 dpi: 112
    size: 309x174mm (12.2x6.9") diag: 355mm (14") modes: 1366x768
  OpenGL: renderer: Mesa Intel HD Graphics 4400 (HSW GT2)
    v: 4.6 Mesa 24.2~git2407100600.ae3e0a~oibaf~j (git-ae3e0ae 2024-07-10 jammy-oibaf-ppa)
    compat-v: 4.6 direct render: Yes
Audio:
  Device-1: Intel Haswell-ULT HD Audio vendor: Dell driver: snd_hda_intel v: kernel
    bus-ID: 00:03.0 chip-ID: 8086:0a0c class-ID: 0403
  Device-2: Intel 8 Series HD Audio vendor: Dell driver: snd_hda_intel v: kernel bus-ID: 00:1b.0
    chip-ID: 8086:9c20 class-ID: 0403
  Sound Server-1: ALSA v: k5.15.0-113-generic running: yes
  Sound Server-2: PulseAudio v: 15.99.1 running: yes
  Sound Server-3: PipeWire v: 0.3.48 running: yes
Network:
  Device-1: Intel Ethernet I218-LM vendor: Dell driver: e1000e v: kernel port: f080
    bus-ID: 00:19.0 chip-ID: 8086:155a class-ID: 0200
  IF: eno1 state: up speed: 100 Mbps duplex: full mac: 
  Device-2: Intel Wireless 7260 driver: iwlwifi v: kernel pcie: speed: 2.5 GT/s lanes: 1
    bus-ID: 02:00.0 chip-ID: 8086:08b1 class-ID: 0280
  IF: wlp2s0 state: down mac: 
RAID:
  Hardware-1: Intel 82801 Mobile SATA Controller [RAID mode] driver: ahci v: 3.0 port: f060
    bus-ID: 00:1f.2 chip-ID: 8086:282a rev: N/A class-ID: 0104
Drives:
  Local Storage: total: 465.76 GiB used: 152.01 GiB (32.6%)
  ID-1: /dev/sda vendor: Western Digital model: WD5000LPVX-75V0TT0 size: 465.76 GiB
    speed: 6.0 Gb/s type: HDD rpm: 5400 serial:  rev: 1A01 scheme: GPT
Partition:
  ID-1: / size: 456.89 GiB used: 152 GiB (33.3%) fs: ext4 dev: /dev/sda2
  ID-2: /boot/efi size: 511 MiB used: 11.9 MiB (2.3%) fs: vfat dev: /dev/sda1
Swap:
  ID-1: swap-1 type: file size: 2 GiB used: 235.2 MiB (11.5%) priority: -2 file: /swapfile
USB:
  Hub-1: 1-0:1 info: Full speed or root hub ports: 2 rev: 2.0 speed: 480 Mb/s chip-ID: 1d6b:0002
    class-ID: 0900
  Hub-2: 1-1:2 info: Intel Integrated Rate Matching Hub ports: 8 rev: 2.0 speed: 480 Mb/s
    chip-ID: 8087:8000 class-ID: 0900
  Hub-3: 2-0:1 info: Hi-speed hub with single TT ports: 9 rev: 2.0 speed: 480 Mb/s
    chip-ID: 1d6b:0002 class-ID: 0900
  Device-1: 2-2:3 info: USB Optical Mouse type: Mouse driver: hid-generic,usbhid interfaces: 1
    rev: 1.1 speed: 1.5 Mb/s power: 100mA chip-ID: 30fa:0300 class-ID: 0301
  Device-2: 2-4:2 info: Microdia Integrated Webcam type: Video driver: uvcvideo interfaces: 2
    rev: 2.0 speed: 480 Mb/s power: 500mA chip-ID: 0c45:64d2 class-ID: 0e02
  Hub-4: 3-0:1 info: Super-speed hub ports: 4 rev: 3.0 speed: 5 Gb/s chip-ID: 1d6b:0003
    class-ID: 0900
Sensors:
  System Temperatures: cpu: 58.0 C mobo: 44.0 C sodimm: SODIMM C
  Fan Speeds (RPM): cpu: 4709
Repos:
  Packages: 2402 apt: 2393 flatpak: 9
  No active apt repos in: /etc/apt/sources.list
  Active apt repos in: /etc/apt/sources.list.d/microsoft-edge.list
    1: deb [arch=amd64] https: //packages.microsoft.com/repos/edge/ stable main
  Active apt repos in: /etc/apt/sources.list.d/official-package-repositories.list
    1: deb https: //mirror.albony.xyz/linuxmint virginia main upstream import backport
    2: deb http: //archive.ubuntu.com/ubuntu jammy main restricted universe multiverse
    3: deb http: //archive.ubuntu.com/ubuntu jammy-updates main restricted universe multiverse
    4: deb http: //archive.ubuntu.com/ubuntu jammy-backports main restricted universe multiverse
    5: deb http: //security.ubuntu.com/ubuntu/ jammy-security main restricted universe multiverse
  Active apt repos in: /etc/apt/sources.list.d/oibaf-graphics-drivers-jammy.list
    1: deb [signed-by=/etc/apt/keyrings/oibaf-graphics-drivers-jammy.gpg] https: //ppa.launchpadcontent.net/oibaf/graphics-drivers/ubuntu jammy main
  Active apt repos in: /etc/apt/sources.list.d/steam.list
    1: deb [arch=amd64 signed-by=/usr/share/keyrings/steam.gpg] http: //repo.steampowered.com/steam/ stable steam
  Active apt repos in: /etc/apt/sources.list.d/vivaldi.list
    1: deb [arch=amd64] https: //repo.vivaldi.com/stable/deb/ stable main
  Active apt repos in: /etc/apt/sources.list.d/winehq-focal.sources
    1: deb [arch=amd64 i386] https: //dl.winehq.org/wine-builds/ubuntu focal main
Info:
  Processes: 222 Uptime: 3h 9m wakeups: 1 Memory: 7.66 GiB used: 2.29 GiB (29.9%) Init: systemd
  v: 249 runlevel: 5 Compilers: gcc: 11.4.0 alt: 11/12 Client: Unknown python3.10 client
  inxi: 3.3.13
Result from vulcaninfo:
-shellsession
$ vulcaninfo | grep "Vulkan Instance Version" 

WARNING: [Loader Message] Code 0 : terminator_CreateInstance: Failed to CreateInstance in ICD 2. 

Skipping ICD. WARNING: [Loader Message] Code 0 : terminator_CreateInstance:

 Failed to CreateInstance in ICD 4. Skipping ICD. 

MESA-INTEL: warning: Haswell Vulkan support is incomplete

 Vulkan Instance Version: 1.3.20
noerror (43 rep)
Jul 10, 2024, 10:31 AM • Last activity: Jul 12, 2024, 03:35 PM
1 votes
0 answers
601 views
FPS drops and stuttering in the World Of Tanks game on Zorin OS
Since updated 1.24. the game produces performance issues on Linux. I run the game with one of the latest versions of Proton via steam due to the fact that I've already had an wargaming account before the game released on steam store. I searched through protondb for my issue and I found the WINE_CPU_...
Since updated 1.24. the game produces performance issues on Linux. I run the game with one of the latest versions of Proton via steam due to the fact that I've already had an wargaming account before the game released on steam store. I searched through protondb for my issue and I found the WINE_CPU_TOPOLOGY launch argument workaround. But It didn't solve my problem, the game still drops my fps from 100+ to below 20 every 5 seconds. I asked about on the wot discord server and the wot subreddit, they told me that my config is really outdated for it so it's of course the game stutters, but the problem is not related to my rig even tho I myself admit it's really old but I could play wot without any performance issues on medium settings around january this year. Honestly, I really don't know what to do with this. Is there any other fixes or workaround I can try to solve my problem? I'm starting think it's dead end. My config: - OS: Zorin OS 16.3 64bit; https://zorin.com/os/ Zorin OS 16.3 is based on Ubuntu 22.04 LTS compared to Zorin OS 16, which was based on Ubuntu 20.04.3 LTS - CPU: Intel Core i5-6500 3.20 GHz x 4; Intel Ark - GPU: AMD Radeon R7 370 - RAM: 24 GB (DDR3? / DDR4?) Resources: - Minimum / Recommended system requirements list page - Official documentation on running WoT on Linux - Wine lists a Platinum result in testing 1.x (2018) version - Proprietary AMD graphics Linux drivers for Ubuntu 22.04 based OS P.S.: Sorry if this place is not the right one for my issue, but I tried many subreddits to post my question, and none of them managed to make a proper answer for it.
Barb0n (11 rep)
Jun 14, 2024, 03:39 PM • Last activity: Jun 14, 2024, 08:34 PM
1 votes
1 answers
2202 views
How can I run an executable and tell it to use my discrete NVIDIA GPU instead of the onboard one?
I have a laptop with both a discrete and an onboard graphics card. I want to run a Game executable file using the discrete GPU but instead it runs on the obnboard one. How can I run it with the discrete GPU? *The game is not installed. It is a folder where I run the executable FILE.* * OS: Pop! OS (...
I have a laptop with both a discrete and an onboard graphics card. I want to run a Game executable file using the discrete GPU but instead it runs on the obnboard one. How can I run it with the discrete GPU? *The game is not installed. It is a folder where I run the executable FILE.* * OS: Pop! OS (Gnome) * CPU: amd ryzen 5 4000series * GPU: NVIDIA GTX 1650 * game: cities:skyline * RAM: 16 gigs * File explorer - Nautilus Discrete graphic option I get this option for installed apps but how can I get it for executable files? Tried to make the Desktop application File: location - /usr/share/applications/Cities.desktop - and double clicking it opens up the file explorer [Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Terminal=false Exec="/home/{username}/Games/linux games/Cities - Skylines Collection/Cities.x64" Name=Cities:Skyline Icon="/home/{username}/Games/linux games/Cities - Skylines Collection/LauncherAssets/game-logo.png" __GLX_VENDOR_LIBRARY_NAME=nvidia __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only
Ryno (13 rep)
Apr 17, 2024, 09:43 AM • Last activity: Apr 18, 2024, 02:34 PM
0 votes
0 answers
1057 views
How do you install FTL mod Multiverse & Hyperspace on KDE Neon?
I'm attempting to install the Multiverse/Hyperspace expansion for the game Faster Than Light (FTL) on my KDE Neon system. I've already purchased and installed FTL through Steam. I found an updated guide for installing the expansion on Linux systems, which can be found [here](https://ftl-hyperspace.g...
I'm attempting to install the Multiverse/Hyperspace expansion for the game Faster Than Light (FTL) on my KDE Neon system. I've already purchased and installed FTL through Steam. I found an updated guide for installing the expansion on Linux systems, which can be found [here](https://ftl-hyperspace.github.io/FTL-Hyperspace/install-guides/linux/genericlinux/steam-install) . However, I encountered an issue on step 39 where I received an error stating "hyperspace.xml not found." It seems that the hyperspace.xml file is supposed to be located within the hyperspace.ftl file mentioned in step 21. On my system, the share folder appears to be located under ~/.var/app/com.valvesoftware.Steam/.local/share/, and the FTL folder is ~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/FTL Faster Than Light/. Below is a summarized version of the steps I followed from the installation guide: 1. Launch FTL to ensure the correct version is running (1.6.13). 2. Download Hyperspace FTL-Hyperspace.x.x.x.zip and Vhati’s Slipstream 1.9.1 for Linux. 3. Extract specific files from the Hyperspace zip file into the FTL data folder. 4. Modify the FTL executable file with certain export lines. 5. Extract the SlipstreamModManager_1.9.1-Unix.tar.gz and move Hyperspace.ftl into the mods folder. 6. Launch Slipstream and patch Hyperspace. 7. Disable Steam Cloud sync and remove old saves to avoid compatibility issues. 8. Step 39 is where I run FTL from steam. I would greatly appreciate any guidance on resolving the error and successfully installing the FTL Multiverse/Hyperspace expansion on KDE Neon. Thank you in advance for your assistance.
Bernard Igiri (151 rep)
Apr 10, 2024, 07:27 PM
0 votes
1 answers
1074 views
Debian 12 - Games crash on startup when using Lutris and Steam Proton
I have recently installed Debian Stable 12 in an attempt to revive my 2009 Dell Vostro A860 - a laptop with a Pentium DC T2390 CPU, Intel GMA X3100 integrated graphics and 2Gb of RAM. To maximize performance I am using i3wm with no extra DE installed. I have then installed flatpak Steam and flatpak...
I have recently installed Debian Stable 12 in an attempt to revive my 2009 Dell Vostro A860 - a laptop with a Pentium DC T2390 CPU, Intel GMA X3100 integrated graphics and 2Gb of RAM. To maximize performance I am using i3wm with no extra DE installed. I have then installed flatpak Steam and flatpak Lutris, as to have the most recent libraries available, and was met with issues when running games under proton and wine, which gave me the following errors: Lutris: 2023-07-24 11:26:57,291: ['glxinfo', '-B'] command failed: Command '['glxinfo', '-B']' timed out after 5 seconds 2023-07-24 11:26:57,462: No available glxinfo output 2023-07-24 11:26:57,463: Invalid glxinfo received 2023-07-24 11:32:30,409: Starting Lutris 0.5.13 2023-07-24 11:32:31,448: glxinfo is not available on your system, unable to detect driver version 2023-07-24 11:32:31,449: GPU: 8086:2A02 1028:029A (i915 drivers) 2023-07-24 11:39:58,233: Runtime disabled by system configuration 2023-07-24 11:39:59,205: Unable to load libGLX_nvidia.so.0 2023-07-24 11:39:59,206: Unable to locate libGLX_nvidia 2023-07-24 11:39:59,353: Runtime disabled by system configuration 2023-07-24 11:39:59,389: Runtime disabled by system configuration Started initial process 42 from gamemoderun /home/kostya/.var/app/net.lutris.Lutris/data/lutris/runners/wine/lutris-fshack-7.2-x86_64/bin/wine /home/kostya/Games/battlefield-1942/drive_c/Program Files/EA Games/Battlefield 1942/BF1942.exe Start monitoring process. gamemodeauto: gamemodeauto: gamemodeauto: fsync: up and running. gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: 2023-07-24 11:40:21,026: ['glxinfo', '-B'] command failed: Command '['glxinfo', '-B']' timed out after 5 seconds 2023-07-24 11:40:21,026: No available glxinfo output gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: X Error of failed request: GLXBadFBConfig Major opcode of failed request: 152 (GLX) Minor opcode of failed request: 0 () Serial number of failed request: 338 Current serial number in output stream: 338 Steam: GameAction [AppID 240, ActionID 1] : LaunchApp changed task to ProcessingInstallScript with "" GameAction [AppID 240, ActionID 1] : LaunchApp changed task to SynchronizingCloud with "" GameAction [AppID 240, ActionID 1] : LaunchApp changed task to SiteLicenseSeatCheckout with "" GameAction [AppID 240, ActionID 1] : LaunchApp changed task to CreatingProcess with "" GameAction [AppID 240, ActionID 1] : LaunchApp waiting for user response to CreatingProcess "" GameAction [AppID 240, ActionID 1] : LaunchApp continues with user response "CreatingProcess" /bin/sh\0-c\0/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=240 -- /home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Counter-Strike Source/hl2.exe' -steam -game cstrike\0 Game process added : AppID 240 "/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=240 -- /home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Counter-Strike Source/hl2.exe' -steam -game cstrike", ProcID 699, IP 0.0.0.0:0 chdir "/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Counter-Strike Source" ERROR: ld.so: object '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. GameAction [AppID 240, ActionID 1] : LaunchApp changed task to WaitingGameWindow with "" GameAction [AppID 240, ActionID 1] : LaunchApp changed task to Completed with "" WARNING: discarding _NET_WM_PID 975 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 1267 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 975 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 1267 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 975 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 1267 as invalid for X11 window - use specialized XCB_X11_TO_PID function! Proton: Upgrading prefix from None to 8.0-104 (/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/240/) fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely ThreadGetProcessExitCode: no such process 899 ThreadGetProcessExitCode: no such process 892 ThreadGetProcessExitCode: no such process 702 CGlibContextManager: g_main_context_iteration() exceeded budget, deferring outstanding requests to the next frame ThreadGetProcessExitCode: no such process 904 Game process updated : AppID 240 "/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=240 -- /home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/kostya/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Counter-Strike Source/hl2.exe' -steam -game cstrike", ProcID 896, IP 0.0.0.0:0 Setting breakpad minidump AppID = 240 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198143773553 [API loaded no] terminate called after throwing an instance of 'dxvk::DxvkError' Nevertheless, native games, such as CS 1.6, installed through Steam run perfectly fine. I have so far tried installing wine through APT, installing new mesa drivers (both 32 and 64 bit), executing "export MESA_GL_VERSION_OVERRIDE=..." in the terminal, installing lutris specific wine versions through ProtonUp, installing nvidia drivers (to fix the libGLX_nvidia.so.0 error) and obviously a lot of rebooting. Here is my glxinfo output: name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_get_drawable_type, GLX_EXT_libglvnd, GLX_EXT_no_config_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_no_config_context, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_NV_float_buffer, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_no_config_context, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync Extended renderer info (GLX_MESA_query_renderer): Vendor: Intel (0x8086) Device: Mesa Intel(R) 965GM (CL) (0x2a02) Version: 22.3.6 Accelerated: yes Video memory: 384MB Unified memory: yes Preferred profile: compat (0x2) Max core profile version: 0.0 Max compat profile version: 2.1 Max GLES1 profile version: 1.1 Max GLES profile version: 2.0 OpenGL vendor string: Intel OpenGL renderer string: Mesa Intel(R) 965GM (CL) OpenGL version string: 2.1 Mesa 22.3.6 OpenGL shading language version string: 1.20 ... I have researched solutions on the internet, and have not managed to find any that correspond with my specific set of issues. Any help would be greatly appreciated and thank you for taking the time to read through my post.
Pahheb (1 rep)
Jul 24, 2023, 10:15 AM • Last activity: Jan 15, 2024, 07:19 PM
0 votes
0 answers
34 views
What should be done when a terminal application does not recognise some keyboard inputs?
I'm trying to play a very old [Star Trek BSD game](https://manpages.debian.org/unstable/bsdgames/trek.6.en.html). It recognises characters that I type, but I occasionally make an error and want to use the arrow keys to correct it. This always fails. The pressing the left arrow on my keyboard makes m...
I'm trying to play a very old [Star Trek BSD game](https://manpages.debian.org/unstable/bsdgames/trek.6.en.html) . It recognises characters that I type, but I occasionally make an error and want to use the arrow keys to correct it. This always fails. The pressing the left arrow on my keyboard makes me type ^[[D and the other arrow keys are similar. I believe that many old packages behave like this. What are the idiomatic solutions to this problem? Are them some old-school keyboard shortcuts that I have not thought to try? Or must I resort to manually modifying the game myself? It certainly seems to not expect Vi movements.
J. Mini (117 rep)
Dec 28, 2023, 11:46 PM
2 votes
1 answers
4106 views
Modifying the polling rate of usb devices
[This video](https://youtu.be/ahsO5bhBUtk?t=622) shows how increasing the polling rate decreases the average input lag for gaming controllers. Unfortunately, the software used to modify the polling rate is called [hidusbf](https://github.com/LordOfMice/hidusbf) and is only available for Windows. I f...
[This video](https://youtu.be/ahsO5bhBUtk?t=622) shows how increasing the polling rate decreases the average input lag for gaming controllers. Unfortunately, the software used to modify the polling rate is called [hidusbf](https://github.com/LordOfMice/hidusbf) and is only available for Windows. I found [gcadapter-oc-kmod](https://github.com/HannesMann/gcadapter-oc-kmod) which can be used to increase the polling rate of GameCube adapters on Linux, but I was wondering how I could modify the polling rate of any USB device.
Wilfred Montoya (173 rep)
Aug 3, 2023, 02:19 PM • Last activity: Aug 3, 2023, 03:23 PM
0 votes
0 answers
61 views
Can't connect to ubuntu-ran cstrike server (27015 udp)
I've ran a Counter-Strike 1.6 Server on a Ubuntu 18 VPS. When I run the hlds, The server looks fine when ran. (I'm running via ssh) [![The output of status command][1]][1] But I can't connect to it with my computer. [![My CS1.6 Client][2]][2] This is nmap output (X.X.X.X are my vps's ip): root@vm-95...
I've ran a Counter-Strike 1.6 Server on a Ubuntu 18 VPS. When I run the hlds, The server looks fine when ran. (I'm running via ssh) The output of status command But I can't connect to it with my computer. My CS1.6 Client This is nmap output (X.X.X.X are my vps's ip): root@vm-9538:~# nmap -sU X.X.X.X -p 27015 Starting Nmap 7.60 ( https://nmap.org ) at 2023-07-28 23:44 PDT Nmap scan report for ip-X-X-X-X.Hosted-by.PARSVDS.com (X.X.X.X) Host is up. PORT STATE SERVICE 27015/udp open|filtered halflife Nmap done: 1 IP address (1 host up) scanned in 2.10 seconds What should I do? Any help?
RAVEN.exe (1 rep)
Jul 29, 2023, 06:54 AM
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