Ask Different (Apple)
Q&A for power users of Apple hardware and software
Latest Questions
1
votes
1
answers
118
views
Qt on MacOS not finding correct (?) LLDB
I have resurrected a C++ project I was working on a few years ago in Qt (MacOS), and can no longer get debugging to work. The problem seems to be that it is trying to use the wrong (old?) version of LLDB. The current macOS version is 12.6.8. I'm not sure what the version was when I set it all up. In...
I have resurrected a C++ project I was working on a few years ago in Qt (MacOS), and can no longer get debugging to work. The problem seems to be that it is trying to use the wrong (old?) version of LLDB. The current macOS version is 12.6.8. I'm not sure what the version was when I set it all up.
In Preferences > Kits > Debuggers, it lists as 'Auto-detected' both
Applications/Xcode.app/Contents/Developer/usr/bin/lldb
, and /usr/bin/lldb
. The latter is flagged (popup appears when hovering) as 'Cannot determine debugger type' (and with a red warning marker). The other entry seems fine.
When I look in Projects > Build and Run and hover over Build (for this project) the popup window tells me 'Not recognised engine using /usr/bin/lldb', and when I try to run the code in debug mode I get the message (in Application output) 'Unable to create a debugging engine'.
It seems that Qt is finding two versions of the debugging engine, one of which is presumably OK and the other not, and then tries to use the wrong one. There is no option in the list of debuggers in Preference > Kits to remove the problematic one or to set a default.
How can I figure out these dependencies to get my project to compile?
David Brown
(11 rep)
Oct 14, 2023, 02:02 PM
• Last activity: Aug 5, 2025, 11:02 PM
1
votes
1
answers
235
views
Is it permissible to use the Xcode 3.0 DeRez and Rez command line tools for purposes other than localization?
I have an Apple Mac that has Mac OS X 10.5.8. On this Mac, Xcode version 3.0 is installed. From what I can tell, there are also the DeRez and Rez command line tools. The Xcode software may have been installed from one or more DVDs that came with the Mac. In the Xcode documentation (which can be view...
I have an Apple Mac that has Mac OS X 10.5.8. On this Mac, Xcode version 3.0 is installed. From what I can tell, there are also the DeRez and Rez command line tools. The Xcode software may have been installed from one or more DVDs that came with the Mac.
In the Xcode documentation (which can be viewed by launching the Xcode application and then choosing Documentation from the Help menu), there is a page, “Command-Line Tools,” which mentions the DeRez and Rez tools. The path to this page is ADC Home > Reference Library > Guides > Mac OS X > Mac OS X Technology Overview > Mac OS X Developer Tools >. It may be possible to find this page in the Xcode documentation by doing a full-text search over all documentation sets with the search term “DeRez” (without quotes) and the “Contains” option (as opposed to “Starts With” or “Exact”) chosen.
In the “Command-Line Tools” documentation page, there is a “Localization Tools” section. In this section, there is the statement “Table C-15 lists the applications and command-line tools for localizing your own applications.” Afterwards, there is a statement about the directory locations of the tools and then there is a table with information about the DeRez, genstrings, and Rez tools. The description for the DeRez tool includes the statement “You can use this utility to find strings for localization purposes, for example.” The description for the Rez tool includes the statement “You can use Rez to recompile the resource files you decompiled with DeRez after you have localized the strings.” Given these statements about localizing and this categorization of the DeRez and Rez tools, the following question comes up:
Is it permissible under the licensing for the Xcode software and the DeRez and Rez command-line tools to use the DeRez and Rez tools for purposes other than localization (or, put another way, for purposes that do not involve localization)?
I have a software project and there is a resource file (with the .rsrc extension) in the project. For the purposes of this posting, I am using the name
.rsrc
to refer to the file. One way to edit resources in the file or to add new resources to the file would be to use DeRez to decompile the file into a Rez source file with a command along the lines of -useDF MyGreatProject.rsrc Carbon.r > MyGreatProject.r
. (As a side note, when using the DeRez or Rez tools, it would hopefully be permissible to refer to an Apple-supplied Rez type declaration file such as .r
in order to make the Rez source file contents easier to understand. The DeRez man page talks about the function of type declaration files. Also, I hope this command line example does not implicate any copyrights regarding the DeRez man page or the Rez man page.) After that step, it would be possible to add or edit or remove resources by editing the .r
Rez source file. After that, it would be possible to regenerate the .rsrc
file by using a command along the lines of -useDF Carbon.r MyGreatProject.r -o MyGreatProject.rsrc
. (Once again, I hope this command example does not pose any copyright issues regarding the DeRez man page or the Rez man page.)
Richard
(19 rep)
Jul 18, 2022, 01:46 AM
• Last activity: Aug 1, 2025, 08:10 PM
2
votes
1
answers
283
views
How do I see provisioning profiles for sideloaded apps on iPad?
I have developer versions of 2 of my own apps running on my iPad under OS version 15.6.1. I would like to be able to check the expiry date of the provisioning profiles without going to my development computer and running Xcode. Web searches tell me to look in "Settings - General - Device Management"...
I have developer versions of 2 of my own apps running on my iPad under OS version 15.6.1. I would like to be able to check the expiry date of the provisioning profiles without going to my development computer and running Xcode.
Web searches tell me to look in "Settings - General - Device Management" or "Settings - General - Profiles" or similar names of locations, but those don't seem to exist for this version.
Phillip Mills
(407 rep)
Jul 7, 2023, 12:17 AM
• Last activity: Jul 26, 2025, 07:05 PM
2
votes
1
answers
1310
views
How to check maximum iOS version that given XCode version supports?
I have XCode 13.2.1 and can't upgrade it because I'm using a 2013 Mac. My iPhone auto-updated to iOS 16.3.1 and now I can't run apps on this phone because it says `unsupported OS version`. Is there a place that lists the maximum iOS version that each version of XCode supports?
I have XCode 13.2.1 and can't upgrade it because I'm using a 2013 Mac. My iPhone auto-updated to iOS 16.3.1 and now I can't run apps on this phone because it says
unsupported OS version
. Is there a place that lists the maximum iOS version that each version of XCode supports?
gkeenley
(491 rep)
Feb 27, 2023, 06:27 PM
• Last activity: Jul 25, 2025, 11:07 PM
0
votes
2
answers
692
views
How to log into apple account inside UTM VM?
I bought a macbook air m3 to legally virtulize mac so I can develop safely without contaminating my host machine with dependencies and possible malwares. I also want to have multiple VMs for different projects. I was able to boot a macOS VM using UTM but I can't lot into my apple account inside the...
I bought a macbook air m3 to legally virtulize mac so I can develop safely without contaminating my host machine with dependencies and possible malwares. I also want to have multiple VMs for different projects.
I was able to boot a macOS VM using UTM but I can't lot into my apple account inside the VM neither create a new one. It appears that apple is using some hardware ID and thinbking this could be a bot or something like that.
How can I log in my apple account inside my VM and use xcode?
Poperton
(89 rep)
Oct 25, 2024, 06:55 PM
• Last activity: Jul 22, 2025, 11:08 PM
0
votes
0
answers
20
views
I have a Mac with Ventura 13 how do I get Xcode
I need Xcode for a secret project. I have already used the App Store but it says I need 15.2
I need Xcode for a secret project. I have already used the App Store but it says I need 15.2
CycleTrax
(1 rep)
Jul 22, 2025, 07:40 AM
2
votes
1
answers
1888
views
How to update Xcode using software update if the App Store is not accessible or download?
There is a related question, "How to download Xcode 13 if the App Store is not accessible?" But if you already have XCode installed and run the following command: ``` xcode-select --install ``` The following message appears: ``` xcode-select: error: command line tools are already installed, use "Sof...
There is a related question, "How to download Xcode 13 if the App Store is not accessible?" But if you already have XCode installed and run the following command:
xcode-select --install
The following message appears:
xcode-select: error: command line tools are already installed, use "Software Update" in System Settings to install updates
What is the command to update XCode via the command line or by download?
I know the following basic commands:
**List all updates:**
softwareupdate -l
**To install a specific update** in the list, use the following format, but replacing NAME with the update's identifier:
softwareupdate -i NAME
softwareupdate --install 'macOS High Sierra 10.13.3 Supplemental Update-'
**To install all available updates** for your system type the command:
softwareupdate -i -a
But I don't see one for XCode:
Software Update Tool
Finding available software
No new software available.
1.21 gigawatts
(1062 rep)
Apr 18, 2023, 05:49 PM
• Last activity: Jul 22, 2025, 04:05 AM
3
votes
1
answers
345
views
Xcode unexpectedly quits after archieve
I am using flutter and I am not very good at Xcode. I upload to the app store my project. When I try update the application I got this problem. Xcode unexpectedly quits and open another window that showing lots of description as follows: [![enter image description here][1]][1] Following is the descr...
I am using flutter and I am not very good at Xcode. I upload to the app store my project. When I try update the application I got this problem. Xcode unexpectedly quits and open another window that showing lots of description as follows:
Following is the description text:

Process: Xcode
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 12.5 (18205)
Build Info: IDEFrameworks-18205000000000000~3 (12E262)
App Item ID: 497799835
App External ID: 841326589
Code Type: X86-64 (Native)
Parent Process: ???
Responsible: Xcode
User ID: 502
Date/Time: 2021-10-07 10:24:11.319 +0500
OS Version: macOS 11.4 (20F71)
Report Version: 12
Anonymous UUID: F3F89A00-9F08-437B-4FFA-CD19864AC0FF
Sleep/Wake UUID: 8AD975D5-E424-4070-9BAD-B4BE60D96FCF
Time Awake Since Boot: 55000 seconds
Time Since Wake: 6900 seconds
System Integrity Protection: enabled
Crashed Thread: 14 Dispatch queue: -[DVTSourceControlWorkspace init] (QOS: UNSPECIFIED)
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
ProductBuildVersion: 12E262
UNCAUGHT EXCEPTION (NSInvalidArgumentException): *** -[NSURL URLByAppendingPathComponent:]: component, components, or pathExtension cannot be nil.
UserInfo: (null)
Open FDs: 41/7168
Hints:
Backtrace:
0 __exceptionPreprocess (in CoreFoundation)
1 DVTFailureHintExceptionPreprocessor (in DVTFoundation)
2 objc_exception_throw (in libobjc.A.dylib)
3 -[NSURL(NSURLPathUtilities) URLByAppendingPathComponent:isDirectory:] (in Foundation)
4 -[DVTSourceControlWorkspaceBlueprint saveBlueprintInFolder:options:] (in DVTSourceControl)
5 __96+[IDEArchive _copySCMBlueprintFromWorkspace:toArchiveWithPath:usingFileManager:completionBlock:]_block_invoke (in IDEFoundation)
6 __107-[DVTSourceControlWorkspace blueprintWithRemoteRepositories:includingManagedWorkingCopies:completionBlock:]_block_invoke (in DVTSourceControl)
7 __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ (in Foundation)
8 -[NSBlockOperation main] (in Foundation)
9 __NSOPERATION_IS_INVOKING_MAIN__ (in Foundation)
10 -[NSOperation start] (in Foundation)
11 __NSOPERATIONQUEUE_IS_STARTING_AN_OPERATION__ (in Foundation)
12 __NSOQSchedule_f (in Foundation)
13 _dispatch_block_async_invoke2 (in libdispatch.dylib)
14 _dispatch_client_callout (in libdispatch.dylib)
15 _dispatch_continuation_pop (in libdispatch.dylib)
16 _dispatch_async_redirect_invoke (in libdispatch.dylib)
17 _dispatch_root_queue_drain (in libdispatch.dylib)
18 _dispatch_worker_thread2 (in libdispatch.dylib)
19 _pthread_wqthread (in libsystem_pthread.dylib)
20 start_wqthread (in libsystem_pthread.dylib)
abort() called
Application Specific Signatures:
NSInvalidArgumentException
Application Specific Backtrace 1:
0 CoreFoundation 0x00007fff2054487b __exceptionPreprocess + 242
1 DVTFoundation 0x000000010338ba4f DVTFailureHintExceptionPreprocessor + 424
2 libobjc.A.dylib 0x00007fff2027cd92 objc_exception_throw + 48
3 Foundation 0x00007fff2122a899 -[NSURL(NSURLPathUtilities) URLByAppendingPathComponent:isDirectory:] + 0
4 DVTSourceControl 0x000000010847146a -[DVTSourceControlWorkspaceBlueprint saveBlueprintInFolder:options:] + 118
5 IDEFoundation 0x000000010419e092 __96+[IDEArchive _copySCMBlueprintFromWorkspace:toArchiveWithPath:usingFileManager:completionBlock:]_block_invoke + 112
6 DVTSourceControl 0x000000010845ebe3 __107-[DVTSourceControlWorkspace blueprintWithRemoteRepositories:includingManagedWorkingCopies:completionBlock:]_block_invoke + 5069
7 Foundation 0x00007fff212384cf __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ + 7
8 Foundation 0x00007fff212383c7 -[NSBlockOperation main] + 98
9 Foundation 0x00007fff2123835a __NSOPERATION_IS_INVOKING_MAIN__ + 17
10 Foundation 0x00007fff2123760e -[NSOperation start] + 785
11 Foundation 0x00007fff212372df __NSOPERATIONQUEUE_IS_STARTING_AN_OPERATION__ + 17
12 Foundation 0x00007fff212371b2 __NSOQSchedule_f + 182
13 libdispatch.dylib 0x00007fff2023419e _dispatch_block_async_invoke2 + 83
14 libdispatch.dylib 0x00007fff20227806 _dispatch_client_callout + 8
15 libdispatch.dylib 0x00007fff2022a1b0 _dispatch_continuation_pop + 423
16 libdispatch.dylib 0x00007fff20229887 _dispatch_async_redirect_invoke + 708
17 libdispatch.dylib 0x00007fff20236818 _dispatch_root_queue_drain + 326
18 libdispatch.dylib 0x00007fff20236f70 _dispatch_worker_thread2 + 92
19 libsystem_pthread.dylib 0x00007fff203ce417 _pthread_wqthread + 244
20 libsystem_pthread.dylib 0x00007fff203cd42f start_wqthread + 15
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff2039c2ba mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff2039c62c mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3 com.apple.CoreFoundation 0x00007fff204c923f __CFRunLoopRun + 1328
4 com.apple.CoreFoundation 0x00007fff204c864c CFRunLoopRunSpecific + 563
5 com.apple.HIToolbox 0x00007fff28706ab3 RunCurrentEventLoopInMode + 292
6 com.apple.HIToolbox 0x00007fff28706815 ReceiveNextEventCommon + 587
7 com.apple.HIToolbox 0x00007fff287065b3 _BlockUntilNextEventMatchingListInModeWithFilter + 70
8 com.apple.AppKit 0x00007fff22cc96f2 _DPSNextEvent + 864
9 com.apple.AppKit 0x00007fff22cc7ec5 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1364
10 com.apple.dt.DVTKit 0x0000000103a71781 -[DVTApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 421
11 com.apple.AppKit 0x00007fff22cba239 -[NSApplication run] + 586
12 com.apple.AppKit 0x00007fff22c8e47c NSApplicationMain + 816
13 libdyld.dylib 0x00007fff203ecf5d start + 1
Thread 1:
0 libsystem_kernel.dylib 0x00007fff2039c2ba mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff2039c62c mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3 com.apple.CoreFoundation 0x00007fff204c923f __CFRunLoopRun + 1328
4 com.apple.CoreFoundation 0x00007fff204c864c CFRunLoopRunSpecific + 563
5 com.apple.Foundation 0x00007fff21256647 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
6 com.apple.DTDeviceKitBase 0x00000001189be93f +[DTDKRemoteDeviceConnection startServiceBrowsers] + 188
7 com.apple.Foundation 0x00007fff2124f477 __NSThread__start__ + 1068
8 libsystem_pthread.dylib 0x00007fff203d18fc _pthread_start + 224
9 libsystem_pthread.dylib 0x00007fff203cd443 thread_start + 15
Thread 2:
0 libsystem_kernel.dylib 0x00007fff2039c2ba mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff2039c62c mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3 com.apple.CoreFoundation 0x00007fff204c923f __CFRunLoopRun + 1328
4 com.apple.CoreFoundation 0x00007fff204c864c CFRunLoopRunSpecific + 563
5 com.apple.Foundation 0x00007fff21256647 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
6 com.apple.DTDeviceKitBase 0x00000001189cc6e3 -[DTDKRemoteDeviceDataListener listenerThreadImplementation] + 242
7 com.apple.Foundation 0x00007fff2124f477 __NSThread__start__ + 1068
8 libsystem_pthread.dylib 0x00007fff203d18fc _pthread_start + 224
9 libsystem_pthread.dylib 0x00007fff203cd443 thread_start + 15
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x00007fff203a4656 __select + 10
1 com.apple.CoreFoundation 0x00007fff204f10d3 __CFSocketManager + 630
2 libsystem_pthread.dylib 0x00007fff203d18fc _pthread_start + 224
3 libsystem_pthread.dylib 0x00007fff203cd443 thread_start + 15
Thread 4:: JavaScriptCore bmalloc scavenger
0 libsystem_kernel.dylib 0x00007fff2039ecde __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff203d1e49 _pthread_cond_wait + 1298
2 libc++.1.dylib 0x00007fff2033ad72 std::__1::condition_variable::wait(std::__1::unique_lock&) + 18
3 com.apple.JavaScriptCore 0x00007fff37464e44 void std::__1::condition_variable_any::wait >(std::__1::unique_lock&) + 84
4 com.apple.JavaScriptCore 0x00007fff3746991b bmalloc::Scavenger::threadRunLoop() + 251
5 com.apple.JavaScriptCore 0x00007fff374694f9 bmalloc::Scavenger::threadEntryPoint(bmalloc::Scavenger*) + 9
6 com.apple.JavaScriptCore 0x00007fff3746aba7 void* std::__1::__thread_proxy >, void (*)(bmalloc::Scavenger*), bmalloc::Scavenger*> >(void*) + 39
7 libsystem_pthread.dylib 0x00007fff203d18fc _pthread_start + 224
8 libsystem_pthread.dylib 0x00007fff203cd443 thread_start + 15
Thread 5:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fff2039c2ba mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff2039c62c mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3 com.apple.CoreFoundation 0x00007fff204c923f __CFRunLoopRun + 1328
4 com.apple.CoreFoundation 0x00007fff204c864c CFRunLoopRunSpecific + 563
5 com.apple.AppKit 0x00007fff22e4f68a _NSEventThread + 124
6 libsystem_pthread.dylib 0x00007fff203d18fc _pthread_start + 224
7 libsystem_pthread.dylib 0x00007fff203cd443 thread_start + 15
Thread 6:: DYMobileDeviceManager
0 libsystem_kernel.dylib 0x00007fff2039c2ba mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff2039c62c mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3 com.apple.CoreFoundation 0x00007fff204c923f __CFRunLoopRun + 1328
4 com.apple.CoreFoundation 0x00007fff204c864c CFRunLoopRunSpecific + 563
5 com.apple.Foundation 0x00007fff21256647 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
6 com.apple.Foundation 0x00007fff212e4511 -[NSRunLoop(NSRunLoop) run] + 76
7 com.apple.GPUToolsMobileFoundation 0x000000012cdc8b5d -[DYMobileDeviceManager _deviceNotificationThread:] + 126
8 com.apple.Foundation 0x00007fff2124f477 __NSThread__start__ + 1068
9 libsystem_pthread.dylib 0x00007fff203d18fc _pthread_start + 224
10 libsystem_pthread.dylib 0x00007fff203cd443 thread_start + 15
Thread 7:
0 libsystem_kernel.dylib 0x00007fff2039c2ba mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff2039c62c mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3 com.apple.CoreFoundation 0x00007fff204c923f __CFRunLoopRun + 1328
4 com.apple.CoreFoundation 0x00007fff204c864c CFRunLoopRunSpecific + 563
5 com.apple.CoreFoundation 0x00007fff2054ef52 CFRunLoopRun + 40
6 libSwiftPM.dylib 0x0000000136447afe closure #1 in FSEventStream.start() + 254
7 libSwiftPM.dylib 0x00000001364180da closure #1 in Thread.init(task:) + 106
8 libSwiftPM.dylib 0x00000001364181fe thunk for @escaping @callee_guaranteed () -> () + 14
9 libSwiftPM.dylib 0x00000001364181d6 @objc ThreadImpl.main() + 38
10 com.apple.Foundation 0x00007fff2124f477 __NSThread__start__ + 1068
11 libsystem_pthread.dylib 0x00007fff203d18fc _pthread_start + 224
12 libsystem_pthread.dylib 0x00007fff203cd443 thread_start + 15
VM Region Summary:
ReadOnly portion of Libraries: Total=1.5G resident=0K(0%) swapped_out_or_unallocated=1.5G(100%)
Writable regions: Total=1.2G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.2G(100%)
VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 896K 7
Activity Tracing 256K 1
CG backing stores 2880K 6
CG image 1096K 92
CG raster data 36K 4
CoreAnimation 20.9M 242
CoreData 12K 1
CoreGraphics 12K 2
CoreImage 8K 2
CoreUI image data 1864K 15
Dispatch continuations 32.0M 1
Foundation 16K 1
Image IO 56K 8
JS JIT generated code 1.0G 3
Kernel Alloc Once 8K 1
MALLOC 159.9M 153
MALLOC guard page 48K 12
Performance tool data 4K 1 not counted in TOTAL below
SQLite page cache 192K 3
STACK GUARD 56.1M 16
Stack 15.6M 16
VM_ALLOCATE 280K 18
WebKit Malloc 1128K 2
__CTF 759 1
__DATA 63.2M 897
__DATA_CONST 44.7M 657
__DATA_DIRTY 2458K 273
__FONT_DATA 4K 1
__LINKEDIT 672.7M 426
__OBJC_RO 70.2M 1
__OBJC_RW 2480K 2
__TEXT 838.3M 855
__UNICODE 588K 1
libnetwork 1152K 16
mapped file 301.6M 72
shared memory 760K 16
=========== ======= =======
TOTAL 3.2G 3824
Model: MacBookPro12,1, BootROM 427.0.0.0.0, 2 processors, Dual-Core Intel Core i5, 2,7 GHz, 8 GB, SMC 2.28f7
Graphics: kHW_IntelIris6100Item, Intel Iris Graphics 6100, spdisplays_builtin
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54424C41522D4E5544
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54424C41522D4E5544
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x133), Broadcom BCM43xx 1.0 (7.77.111.1 AirPortDriverBrcmNIC-1680.8)
Bluetooth: Version 8.0.5d7, 3 services, 18 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SM0128G, 121,33 GB
USB Device: USB 3.0 Bus
USB Device: Bluetooth USB Host Controller
USB Device: Redmi Note 8
Thunderbolt Bus: MacBook Pro, Apple Inc., 27.1
If I open another project on Xcode there is no problem. Could you help me please.
Vepa Sabyrow
(131 rep)
Oct 7, 2021, 04:03 AM
• Last activity: Jul 19, 2025, 12:04 PM
1
votes
1
answers
437
views
How does one delete the error messages from XCode's Devices & Simulators window?
I have a long list of error in my devices window. How do I get rid of them? The errors persist even after removing derived data, restarting xcode, restarting the mac, or a combination of these.... [![enter image description here][1]][1] [1]: https://i.sstatic.net/4qik4.jpg
I have a long list of error in my devices window.
How do I get rid of them?
The errors persist even after removing derived data, restarting xcode, restarting the mac, or a combination of these....

Tycho Pandelaar
(410 rep)
Mar 10, 2021, 07:54 AM
• Last activity: Jul 19, 2025, 11:06 AM
8
votes
4
answers
10048
views
How to fix borked Xcode Commandline Tools?
For some reason my MacBook is constantly complaining that it needs to install Xcode tools, even if I just installed them seconds before. [![dialog box where the computer complains that it needs to install the command line tools][1]][1] If I hit "Cancel", the same dialog box can reappear in a matter...
For some reason my MacBook is constantly complaining that it needs to install Xcode tools, even if I just installed them seconds before.
If I hit "Cancel", the same dialog box can reappear in a matter of seconds. (This is effectively Apple DDOSing my brain, but that's a tangential problem.) If I hit "Install" (even though I know it won't work) it start out telling me that it will take some ridiculously long time like 111 hours,
and eventually it will finish in perhaps 20 minutes. But it will inevitably return, usually seconds later.
I can look at System Preferences and sometimes it will also say I have updates waiting:
But this never solves the problem either.
After hitting "Ok", it might even momentarily act like everything is fine:
But the problem always returns.
I'm on 12.6 (21G115).
And yes, I've tried rebooting.





iconoclast
(10628 rep)
Sep 22, 2022, 02:35 AM
• Last activity: Jul 10, 2025, 09:13 AM
2
votes
1
answers
760
views
Tooltip fade out delay in OS X 10.11.1 and Xcode 7.1.1
Does anyone know where I can set the delay/time how long does the fade out effect in Xcode 7.1.1 on OS X 10.11.1 need to hide the displayed tooltip? When I search for the term `defaults find tooltip`, I only get `WebKitShowsToolTipOverTruncatedText` and `WebKit2ShowsToolTipOverTruncatedText` from *c...
Does anyone know where I can set the delay/time how long does the fade out effect in Xcode 7.1.1 on OS X 10.11.1 need to hide the displayed tooltip?
When I search for the term
defaults find tooltip
, I only get WebKitShowsToolTipOverTruncatedText
and WebKit2ShowsToolTipOverTruncatedText
from *com.apple.iTunes* and *com.apple.appstore*.
With defaults find delay
I get more results, but nothing about I looking for.
hirnwunde
(545 rep)
Nov 12, 2015, 12:34 PM
• Last activity: Jul 10, 2025, 07:04 AM
0
votes
2
answers
1424
views
XCode 12.5.1 simulator is not seen under /Library/Developer/CoreSimulator/Profiles/Runtimes
After upgrading XCode to latest version `12.5.1` , checked folder /Library/Developer/CoreSimulator/Profiles/Runtimes this doesn't show any simulator even when XCode is showing default simulators installed with latest version of iOS
After upgrading XCode to latest version
12.5.1
, checked folder
/Library/Developer/CoreSimulator/Profiles/Runtimes
this doesn't show any simulator even when XCode is showing default simulators installed with latest version of iOS
vikramvi
(109 rep)
Aug 27, 2021, 07:15 AM
• Last activity: Jul 6, 2025, 01:01 AM
2
votes
5
answers
5111
views
After update, background turned black, the dock is missing
As you can see it, after updating the commandline tools for xcode, the background turned black and the dock is missing [![enter image description here][1]][1] [1]: https://i.sstatic.net/mKEYR.png the OS is macOS Sierra 10.12.4(16E195) How can I fix it?
As you can see it, after updating the commandline tools for xcode, the background turned black and the dock is missing
the OS is macOS Sierra 10.12.4(16E195)
How can I fix it?

GoingMyWay
(565 rep)
Mar 28, 2017, 05:06 AM
• Last activity: Jul 5, 2025, 03:05 AM
1
votes
1
answers
1048
views
Unable to upgrade Cmake from 3.29.0 with Homebrew
I'm on macOS 10.14.6 Mojave and Xcode CLITools is in version 11.3.1.0.1.1576735732. Theese can't be updated. I have CMake installed with Homebrew under my home directory: ``` $ which cmake /Users/vjorma/.brew/bin/cmake $ cmake --version cmake version 3.29.0 ``` When I try ```to brew upgrade cmake```...
I'm on macOS 10.14.6 Mojave and Xcode CLITools is in version 11.3.1.0.1.1576735732.
Theese can't be updated.
I have CMake installed with Homebrew under my home directory:
$ which cmake
/Users/vjorma/.brew/bin/cmake
$ cmake --version
cmake version 3.29.0
When I try brew upgrade cmake
, I get
==> Upgrading cmake
3.29.0 -> 3.29.3
Error: The contents of the SDKs in your Command Line Tools (CLT) installation do not match the SDK folder names.
A clean reinstall of Command Line Tools (CLT) should fix this.
Remove the broken installation before reinstalling:
sudo rm -rf /Library/Developer/CommandLineTools
Install the Command Line Tools for Xcode 11.3.1 from:
https://developer.apple.com/download/all/
I can do no such thing, I'm on a school computer with no administration privileges. Both CMake and the Xcode command line tools are working just fine, I use them everyday. I'd like to find a Hombrew-based solution and avoid building Cmake myself, because it takes so long.
rapsik
(19 rep)
May 10, 2024, 12:10 PM
• Last activity: Jul 4, 2025, 02:07 PM
130
votes
11
answers
167372
views
Can I delete unnecessary device simulators of Xcode?
I found that Xcode on my laptop consumes much of its storage, so I am trying to delete unnecessary files in Xcode. There are four directories under `Application/Xcode.app/Contents/Developer/Platforms/`. I feel that `WatchSimulator.platform` and `AppleTVSimulator.platform` are not necessary, because...
I found that Xcode on my laptop consumes much of its storage, so I am trying to delete unnecessary files in Xcode.
There are four directories under
Application/Xcode.app/Contents/Developer/Platforms/
. I feel that WatchSimulator.platform
and AppleTVSimulator.platform
are not necessary, because I use Xcode almost only for basic iOS development.
I would like to know if I can delete those platforms directories directly?

IzumiSy
(1695 rep)
Nov 22, 2017, 02:03 PM
• Last activity: Jul 3, 2025, 09:20 AM
0
votes
0
answers
28
views
Installing iOS simulator without admin rights: is it possible?
I work as mobile app dev. Our development machine is 256 GB Macbook M2. Due to security reasons, our accounts is non-admin so installing some apps or tweaking some macOS settings to make debugging easier is impossible without admin access. Which is eventually proven to be a bit annoying. 256 GB for...
I work as mobile app dev. Our development machine is 256 GB Macbook M2. Due to security reasons, our accounts is non-admin so installing some apps or tweaking some macOS settings to make debugging easier is impossible without admin access. Which is eventually proven to be a bit annoying.
256 GB for mobile app dev is a bit limited, so I'm thinking to install Xcode and iOS simulators on external disk. The external disk isn't arrived yet, so first I try installing XCode on another folder, say
Ouch. Can't install it without admin access. And to save space, definitely will remove the simulator if it's not needed. Is there a.. um "easy" way to do it as non-admin user? Perhaps by giving me special permission just to manage the XCode installation myself?
~/Apps
. Downloded the Xcode_16.2.xip and extract it to that folder. So far it works. Now let's try to install iOS simulator

anta40
(279 rep)
Jun 29, 2025, 03:22 PM
6
votes
3
answers
24894
views
Minimum required specs of a Mac for iOS App development
I'm planing to develop an app with React Native for Android and iOS. I need to buy a Mac to run Xcode for iOS app development. I do not have a high budget, which is why I would prefer to buy a (used) Mac with the minimum required specifications that is able to run the latest version of Xcode and iPh...
I'm planing to develop an app with React Native for Android and iOS. I need to buy a Mac to run Xcode for iOS app development.
I do not have a high budget, which is why I would prefer to buy a (used) Mac with the minimum required specifications that is able to run the latest version of Xcode and iPhone simulator. The app I want to develop is mostly running in the background, so there will be no heavy graphics or computations.
I know this has been asked before, but it's been a few years since then, that's why I ask again.
I'm happy about any comments about RAM, Processor, manufacturing year or anything else.
Edit (November 2019):
Just wanted to give future visitors an update: I spent a few hours to test macinacloud, however since it felt pretty slow and a bit overcomplicated, in the end I decided to get a used Mac Mini from late 2014 with 8 GB RAM. In general I am very happy with it, everything works fine (not super fast, but not too slow either). Sometimes I am hitting the limits (for example when running an iOS simulator and having too many other programs running at the same time), however I am always able to just close the ones I am not using right now and get everything to run fluently again.
Thanks for the advice everyone, I hope this can help some other iOS-developement-beginners :)
markuscosinus
(163 rep)
May 2, 2019, 10:12 PM
• Last activity: Jun 26, 2025, 10:21 AM
0
votes
0
answers
47
views
No Account for Team "ACYN95Q4MS". Add a new account in Accounts settings or verify that your accounts have valid credentials
Client provided me with a provisioning profile, which I have already uploaded. They also sent an invitation to my office Apple ID, which I accepted. I’m logged in with this Apple ID in Xcode. The archive build completes successfully, but when I try to distribute it via App Store Connect, I get an er...
Client provided me with a provisioning profile, which I have already uploaded. They also sent an invitation to my office Apple ID, which I accepted. I’m logged in with this Apple ID in Xcode.
The archive build completes successfully, but when I try to distribute it via App Store Connect, I get an error saying:
"No account for team..." or similar.
How can I resolve this?
Tangent Tech Solutions
(1 rep)
Jun 23, 2025, 07:16 AM
0
votes
1
answers
78
views
Restore simulators
Space was tight on a 1/4Tb drive so I've rm -rf ~/Library/Developer Upon installation of xcode 15.4 and running my app I now get '/Users/agraph/Library/Developer/CoreSimulator/Devices/0563D8C6-6301-4B6D-B0E1-EEFED95EC8A2/data/Containers/Bundle/Application/Frameworks/WebRTC.framework/WebRTC' (no such...
Space was tight on a 1/4Tb drive so I've rm -rf ~/Library/Developer
Upon installation of xcode 15.4 and running my app I now get
'/Users/agraph/Library/Developer/CoreSimulator/Devices/0563D8C6-6301-4B6D-B0E1-EEFED95EC8A2/data/Containers/Bundle/Application/Frameworks/WebRTC.framework/WebRTC' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_21F79/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.5.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebRTC.framework/WebRTC' (no such file)
After
xcrun simctl delete all
and creating sim for the device/ios version pair I got the same error.
I think I have installed that 17.2 simulator by simctl after the grand removal but something is still missing.
UPD To think of it WebRTC might not be platform framework but somthing that's shipped with this app. I am confused : Developer/CoreSimulator/Devices/ seems like an immutable directory. What is app framework is doing there then?
Anton Tropashko
(649 rep)
Aug 23, 2024, 12:57 PM
• Last activity: Jun 18, 2025, 12:01 PM
2
votes
1
answers
612
views
iOS distribution certificates expiring for two apps from same team: Do I need to take separate actions?
I have two apps both associated with the same development team, and I've gotten notifications for both of them that `Your iOS Distribution Certificate will no longer be valid in 30 days`. I got these notifications for the two apps on separate days. I followed the instructions on [this page](https://...
I have two apps both associated with the same development team, and I've gotten notifications for both of them that
Your iOS Distribution Certificate will no longer be valid in 30 days
. I got these notifications for the two apps on separate days. I followed the instructions on [this page](https://www.idownloadblog.com/2020/08/26/how-to-generate-new-apple-developer-distribution-certificate/) and generated a new .p12 file, and now on developer.apple.com
under Certificates, Identifiers & Profiles
there's a new iOS Distribution Certificate for our team.
**What I Want To Know:** Do I need to take separate actions for each app, or is this all I need to do?
gkeenley
(491 rep)
Jun 3, 2022, 04:48 PM
• Last activity: Jun 18, 2025, 06:05 AM
Showing page 1 of 20 total questions