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Q&A for power users of Apple hardware and software

Latest Questions

2 votes
1 answers
1656 views
How do I download latest compatible version of an app?
So, I was trying to download PicsArt and it says that I need a 10.0 IOS version. And that's happenning to almost every awesome app and games in the App Store. And that's the problem, I almost can't download anymore because of that. Now, let's go to the question, How do I download the latest compatib...
So, I was trying to download PicsArt and it says that I need a 10.0 IOS version. And that's happenning to almost every awesome app and games in the App Store. And that's the problem, I almost can't download anymore because of that. Now, let's go to the question, How do I download the latest compatible version of an app that I haven't purchased before? Please answer because I'm trying to download not just PicsArt but many more...
minty港 (21 rep)
Feb 8, 2019, 10:54 PM • Last activity: Aug 5, 2025, 08:37 PM
3 votes
1 answers
345 views
Xcode unexpectedly quits after archieve
I am using flutter and I am not very good at Xcode. I upload to the app store my project. When I try update the application I got this problem. Xcode unexpectedly quits and open another window that showing lots of description as follows: [![enter image description here][1]][1] Following is the descr...
I am using flutter and I am not very good at Xcode. I upload to the app store my project. When I try update the application I got this problem. Xcode unexpectedly quits and open another window that showing lots of description as follows: enter image description here Following is the description text:
Process:               Xcode 
Path:                  /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier:            com.apple.dt.Xcode
Version:               12.5 (18205)
Build Info:            IDEFrameworks-18205000000000000~3 (12E262)
App Item ID:           497799835
App External ID:       841326589
Code Type:             X86-64 (Native)
Parent Process:        ??? Referenced image
Responsible:           Xcode 
User ID:               502

Date/Time:             2021-10-07 10:24:11.319 +0500
OS Version:            macOS 11.4 (20F71)
Report Version:        12
Anonymous UUID:        F3F89A00-9F08-437B-4FFA-CD19864AC0FF

Sleep/Wake UUID:       8AD975D5-E424-4070-9BAD-B4BE60D96FCF

Time Awake Since Boot: 55000 seconds
Time Since Wake:       6900 seconds

System Integrity Protection: enabled

Crashed Thread:        14  Dispatch queue: -[DVTSourceControlWorkspace init] (QOS: UNSPECIFIED)

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Application Specific Information:
ProductBuildVersion: 12E262
UNCAUGHT EXCEPTION (NSInvalidArgumentException): *** -[NSURL URLByAppendingPathComponent:]: component, components, or pathExtension cannot be nil.
UserInfo: (null)
Open FDs: 41/7168
Hints: 
 
Backtrace:
  0   __exceptionPreprocess (in CoreFoundation)
  1   DVTFailureHintExceptionPreprocessor (in DVTFoundation)
  2   objc_exception_throw (in libobjc.A.dylib)
  3   -[NSURL(NSURLPathUtilities) URLByAppendingPathComponent:isDirectory:] (in Foundation)
  4   -[DVTSourceControlWorkspaceBlueprint saveBlueprintInFolder:options:] (in DVTSourceControl)
  5   __96+[IDEArchive _copySCMBlueprintFromWorkspace:toArchiveWithPath:usingFileManager:completionBlock:]_block_invoke (in IDEFoundation)
  6   __107-[DVTSourceControlWorkspace blueprintWithRemoteRepositories:includingManagedWorkingCopies:completionBlock:]_block_invoke (in DVTSourceControl)
  7   __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ (in Foundation)
  8   -[NSBlockOperation main] (in Foundation)
  9   __NSOPERATION_IS_INVOKING_MAIN__ (in Foundation)
 10   -[NSOperation start] (in Foundation)
 11   __NSOPERATIONQUEUE_IS_STARTING_AN_OPERATION__ (in Foundation)
 12   __NSOQSchedule_f (in Foundation)
 13   _dispatch_block_async_invoke2 (in libdispatch.dylib)
 14   _dispatch_client_callout (in libdispatch.dylib)
 15   _dispatch_continuation_pop (in libdispatch.dylib)
 16   _dispatch_async_redirect_invoke (in libdispatch.dylib)
 17   _dispatch_root_queue_drain (in libdispatch.dylib)
 18   _dispatch_worker_thread2 (in libdispatch.dylib)
 19   _pthread_wqthread (in libsystem_pthread.dylib)
 20   start_wqthread (in libsystem_pthread.dylib)
 
abort() called

Application Specific Signatures:
NSInvalidArgumentException

Application Specific Backtrace 1:
0   CoreFoundation                      0x00007fff2054487b __exceptionPreprocess + 242
1   DVTFoundation                       0x000000010338ba4f DVTFailureHintExceptionPreprocessor + 424
2   libobjc.A.dylib                     0x00007fff2027cd92 objc_exception_throw + 48
3   Foundation                          0x00007fff2122a899 -[NSURL(NSURLPathUtilities) URLByAppendingPathComponent:isDirectory:] + 0
4   DVTSourceControl                    0x000000010847146a -[DVTSourceControlWorkspaceBlueprint saveBlueprintInFolder:options:] + 118
5   IDEFoundation                       0x000000010419e092 __96+[IDEArchive _copySCMBlueprintFromWorkspace:toArchiveWithPath:usingFileManager:completionBlock:]_block_invoke + 112
6   DVTSourceControl                    0x000000010845ebe3 __107-[DVTSourceControlWorkspace blueprintWithRemoteRepositories:includingManagedWorkingCopies:completionBlock:]_block_invoke + 5069
7   Foundation                          0x00007fff212384cf __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ + 7
8   Foundation                          0x00007fff212383c7 -[NSBlockOperation main] + 98
9   Foundation                          0x00007fff2123835a __NSOPERATION_IS_INVOKING_MAIN__ + 17
10  Foundation                          0x00007fff2123760e -[NSOperation start] + 785
11  Foundation                          0x00007fff212372df __NSOPERATIONQUEUE_IS_STARTING_AN_OPERATION__ + 17
12  Foundation                          0x00007fff212371b2 __NSOQSchedule_f + 182
13  libdispatch.dylib                   0x00007fff2023419e _dispatch_block_async_invoke2 + 83
14  libdispatch.dylib                   0x00007fff20227806 _dispatch_client_callout + 8
15  libdispatch.dylib                   0x00007fff2022a1b0 _dispatch_continuation_pop + 423
16  libdispatch.dylib                   0x00007fff20229887 _dispatch_async_redirect_invoke + 708
17  libdispatch.dylib                   0x00007fff20236818 _dispatch_root_queue_drain + 326
18  libdispatch.dylib                   0x00007fff20236f70 _dispatch_worker_thread2 + 92
19  libsystem_pthread.dylib             0x00007fff203ce417 _pthread_wqthread + 244
20  libsystem_pthread.dylib             0x00007fff203cd42f start_wqthread + 15

Thread 0:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	0x00007fff2039c2ba mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x00007fff2039c62c mach_msg + 60
2   com.apple.CoreFoundation      	0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3   com.apple.CoreFoundation      	0x00007fff204c923f __CFRunLoopRun + 1328
4   com.apple.CoreFoundation      	0x00007fff204c864c CFRunLoopRunSpecific + 563
5   com.apple.HIToolbox           	0x00007fff28706ab3 RunCurrentEventLoopInMode + 292
6   com.apple.HIToolbox           	0x00007fff28706815 ReceiveNextEventCommon + 587
7   com.apple.HIToolbox           	0x00007fff287065b3 _BlockUntilNextEventMatchingListInModeWithFilter + 70
8   com.apple.AppKit              	0x00007fff22cc96f2 _DPSNextEvent + 864
9   com.apple.AppKit              	0x00007fff22cc7ec5 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1364
10  com.apple.dt.DVTKit           	0x0000000103a71781 -[DVTApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 421
11  com.apple.AppKit              	0x00007fff22cba239 -[NSApplication run] + 586
12  com.apple.AppKit              	0x00007fff22c8e47c NSApplicationMain + 816
13  libdyld.dylib                 	0x00007fff203ecf5d start + 1

Thread 1:
0   libsystem_kernel.dylib        	0x00007fff2039c2ba mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x00007fff2039c62c mach_msg + 60
2   com.apple.CoreFoundation      	0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3   com.apple.CoreFoundation      	0x00007fff204c923f __CFRunLoopRun + 1328
4   com.apple.CoreFoundation      	0x00007fff204c864c CFRunLoopRunSpecific + 563
5   com.apple.Foundation          	0x00007fff21256647 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
6   com.apple.DTDeviceKitBase     	0x00000001189be93f +[DTDKRemoteDeviceConnection startServiceBrowsers] + 188
7   com.apple.Foundation          	0x00007fff2124f477 __NSThread__start__ + 1068
8   libsystem_pthread.dylib       	0x00007fff203d18fc _pthread_start + 224
9   libsystem_pthread.dylib       	0x00007fff203cd443 thread_start + 15

Thread 2:
0   libsystem_kernel.dylib        	0x00007fff2039c2ba mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x00007fff2039c62c mach_msg + 60
2   com.apple.CoreFoundation      	0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3   com.apple.CoreFoundation      	0x00007fff204c923f __CFRunLoopRun + 1328
4   com.apple.CoreFoundation      	0x00007fff204c864c CFRunLoopRunSpecific + 563
5   com.apple.Foundation          	0x00007fff21256647 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
6   com.apple.DTDeviceKitBase     	0x00000001189cc6e3 -[DTDKRemoteDeviceDataListener listenerThreadImplementation] + 242
7   com.apple.Foundation          	0x00007fff2124f477 __NSThread__start__ + 1068
8   libsystem_pthread.dylib       	0x00007fff203d18fc _pthread_start + 224
9   libsystem_pthread.dylib       	0x00007fff203cd443 thread_start + 15

Thread 3:: com.apple.CFSocket.private
0   libsystem_kernel.dylib        	0x00007fff203a4656 __select + 10
1   com.apple.CoreFoundation      	0x00007fff204f10d3 __CFSocketManager + 630
2   libsystem_pthread.dylib       	0x00007fff203d18fc _pthread_start + 224
3   libsystem_pthread.dylib       	0x00007fff203cd443 thread_start + 15

Thread 4:: JavaScriptCore bmalloc scavenger
0   libsystem_kernel.dylib        	0x00007fff2039ecde __psynch_cvwait + 10
1   libsystem_pthread.dylib       	0x00007fff203d1e49 _pthread_cond_wait + 1298
2   libc++.1.dylib                	0x00007fff2033ad72 std::__1::condition_variable::wait(std::__1::unique_lock&) + 18
3   com.apple.JavaScriptCore      	0x00007fff37464e44 void std::__1::condition_variable_any::wait >(std::__1::unique_lock&) + 84
4   com.apple.JavaScriptCore      	0x00007fff3746991b bmalloc::Scavenger::threadRunLoop() + 251
5   com.apple.JavaScriptCore      	0x00007fff374694f9 bmalloc::Scavenger::threadEntryPoint(bmalloc::Scavenger*) + 9
6   com.apple.JavaScriptCore      	0x00007fff3746aba7 void* std::__1::__thread_proxy >, void (*)(bmalloc::Scavenger*), bmalloc::Scavenger*> >(void*) + 39
7   libsystem_pthread.dylib       	0x00007fff203d18fc _pthread_start + 224
8   libsystem_pthread.dylib       	0x00007fff203cd443 thread_start + 15

Thread 5:: com.apple.NSEventThread
0   libsystem_kernel.dylib        	0x00007fff2039c2ba mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x00007fff2039c62c mach_msg + 60
2   com.apple.CoreFoundation      	0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3   com.apple.CoreFoundation      	0x00007fff204c923f __CFRunLoopRun + 1328
4   com.apple.CoreFoundation      	0x00007fff204c864c CFRunLoopRunSpecific + 563
5   com.apple.AppKit              	0x00007fff22e4f68a _NSEventThread + 124
6   libsystem_pthread.dylib       	0x00007fff203d18fc _pthread_start + 224
7   libsystem_pthread.dylib       	0x00007fff203cd443 thread_start + 15

Thread 6:: DYMobileDeviceManager
0   libsystem_kernel.dylib        	0x00007fff2039c2ba mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x00007fff2039c62c mach_msg + 60
2   com.apple.CoreFoundation      	0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3   com.apple.CoreFoundation      	0x00007fff204c923f __CFRunLoopRun + 1328
4   com.apple.CoreFoundation      	0x00007fff204c864c CFRunLoopRunSpecific + 563
5   com.apple.Foundation          	0x00007fff21256647 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
6   com.apple.Foundation          	0x00007fff212e4511 -[NSRunLoop(NSRunLoop) run] + 76
7   com.apple.GPUToolsMobileFoundation	0x000000012cdc8b5d -[DYMobileDeviceManager _deviceNotificationThread:] + 126
8   com.apple.Foundation          	0x00007fff2124f477 __NSThread__start__ + 1068
9   libsystem_pthread.dylib       	0x00007fff203d18fc _pthread_start + 224
10  libsystem_pthread.dylib       	0x00007fff203cd443 thread_start + 15

Thread 7:
0   libsystem_kernel.dylib        	0x00007fff2039c2ba mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x00007fff2039c62c mach_msg + 60
2   com.apple.CoreFoundation      	0x00007fff204cab5f __CFRunLoopServiceMachPort + 316
3   com.apple.CoreFoundation      	0x00007fff204c923f __CFRunLoopRun + 1328
4   com.apple.CoreFoundation      	0x00007fff204c864c CFRunLoopRunSpecific + 563
5   com.apple.CoreFoundation      	0x00007fff2054ef52 CFRunLoopRun + 40
6   libSwiftPM.dylib              	0x0000000136447afe closure #1 in FSEventStream.start() + 254
7   libSwiftPM.dylib              	0x00000001364180da closure #1 in Thread.init(task:) + 106
8   libSwiftPM.dylib              	0x00000001364181fe thunk for @escaping @callee_guaranteed () -> () + 14
9   libSwiftPM.dylib              	0x00000001364181d6 @objc ThreadImpl.main() + 38
10  com.apple.Foundation          	0x00007fff2124f477 __NSThread__start__ + 1068
11  libsystem_pthread.dylib       	0x00007fff203d18fc _pthread_start + 224
12  libsystem_pthread.dylib       	0x00007fff203cd443 thread_start + 15

VM Region Summary:
ReadOnly portion of Libraries: Total=1.5G resident=0K(0%) swapped_out_or_unallocated=1.5G(100%)
Writable regions: Total=1.2G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.2G(100%)
 
                                VIRTUAL   REGION 
REGION TYPE                        SIZE    COUNT (non-coalesced) 
===========                     =======  ======= 
Accelerate framework               896K        7 
Activity Tracing                   256K        1 
CG backing stores                 2880K        6 
CG image                          1096K       92 
CG raster data                      36K        4 
CoreAnimation                     20.9M      242 
CoreData                            12K        1 
CoreGraphics                        12K        2 
CoreImage                            8K        2 
CoreUI image data                 1864K       15 
Dispatch continuations            32.0M        1 
Foundation                          16K        1 
Image IO                            56K        8 
JS JIT generated code              1.0G        3 
Kernel Alloc Once                    8K        1 
MALLOC                           159.9M      153 
MALLOC guard page                   48K       12 
Performance tool data                4K        1         not counted in TOTAL below
SQLite page cache                  192K        3 
STACK GUARD                       56.1M       16 
Stack                             15.6M       16 
VM_ALLOCATE                        280K       18 
WebKit Malloc                     1128K        2 
__CTF                               759        1 
__DATA                            63.2M      897 
__DATA_CONST                      44.7M      657 
__DATA_DIRTY                      2458K      273 
__FONT_DATA                          4K        1 
__LINKEDIT                       672.7M      426 
__OBJC_RO                         70.2M        1 
__OBJC_RW                         2480K        2 
__TEXT                           838.3M      855 
__UNICODE                          588K        1 
libnetwork                        1152K       16 
mapped file                      301.6M       72 
shared memory                      760K       16 
===========                     =======  ======= 
TOTAL                              3.2G     3824 

Model: MacBookPro12,1, BootROM 427.0.0.0.0, 2 processors, Dual-Core Intel Core i5, 2,7 GHz, 8 GB, SMC 2.28f7
Graphics: kHW_IntelIris6100Item, Intel Iris Graphics 6100, spdisplays_builtin
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54424C41522D4E5544
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54424C41522D4E5544
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x133), Broadcom BCM43xx 1.0 (7.77.111.1 AirPortDriverBrcmNIC-1680.8)
Bluetooth: Version 8.0.5d7, 3 services, 18 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SM0128G, 121,33 GB
USB Device: USB 3.0 Bus
USB Device: Bluetooth USB Host Controller
USB Device: Redmi Note 8
Thunderbolt Bus: MacBook Pro, Apple Inc., 27.1
If I open another project on Xcode there is no problem. Could you help me please.
Vepa Sabyrow (131 rep)
Oct 7, 2021, 04:03 AM • Last activity: Jul 19, 2025, 12:04 PM
4 votes
1 answers
224 views
Backup/Archive a particular version of an app
How can I archive a my currently installed app version (particular version) of an iOS app (=export IPA file?) I am aware that apple removed the App Store from iTunes and that apps are not part of the backups any more. However I am looking for a solution with which I can draw my currently installed a...
How can I archive a my currently installed app version (particular version) of an iOS app (=export IPA file?) I am aware that apple removed the App Store from iTunes and that apps are not part of the backups any more. However I am looking for a solution with which I can draw my currently installed app version as IPA file before I upgrade. Since app authors can modify and remove functionality at will and Apple prevents people from going back to a previous version I would like to be safe, particularly when large changes happen. I have looked into iMazing but it only seems to be able to export the latest version from the AppStore to IPA (neither the currently installed version nor different version)
divB (201 rep)
May 4, 2020, 02:29 PM • Last activity: Jul 15, 2025, 09:04 AM
6 votes
3 answers
757 views
How to clear application data for an iOS app installed on an Apple Silicon Mac?
Macs with Apple Silicon chips (M1/M2/etc.) can install iOS apps from the App Store. When an iOS app is **uninstalled**, its metadata is not deleted, and is reused if the app is reinstalled. This makes it impossible to have a fresh install. I am testing apps with TestFlight and it's very annoying. Is...
Macs with Apple Silicon chips (M1/M2/etc.) can install iOS apps from the App Store. When an iOS app is **uninstalled**, its metadata is not deleted, and is reused if the app is reinstalled. This makes it impossible to have a fresh install. I am testing apps with TestFlight and it's very annoying. Is there a way to clear application data for an iOS app installed on macOS?
Gabriel R. (593 rep)
May 4, 2025, 10:59 AM • Last activity: Jul 7, 2025, 12:27 PM
1 votes
1 answers
33 views
Deleting Gcash app completely from iCloud
I’m having a problem deleting Gcash. I’ll delete the app from the home screen and choose the option to delete all related app data. When I go back into the Apple Store and try to download Gcash again, I see that it is still stored in my iCloud. I have attempted to delete Gcash from the iCloud by goi...
I’m having a problem deleting Gcash. I’ll delete the app from the home screen and choose the option to delete all related app data. When I go back into the Apple Store and try to download Gcash again, I see that it is still stored in my iCloud. I have attempted to delete Gcash from the iCloud by going to: Settings > Account > iCloud > Drive > Manage Storage without success. I have an iPhone 16 Pro Max iOS 18.5 If anyone here could help me with specific instructions, I would greatly appreciate it.
Bernardo Perez (11 rep)
Jun 30, 2025, 06:42 PM • Last activity: Jun 30, 2025, 07:40 PM
4 votes
2 answers
512 views
How do I fix things when the normal app uninstall process is failing on iOS?
Of course, by holding down on an icon and tap the x lets me uninstall an app. But take a look at this: ![enter image description here][1] Here, the Pandora app is somehow stuck at the "update phase". Tapping it to continue download doesn't work. The progress "circle" will get stuck. So I decided to...
Of course, by holding down on an icon and tap the x lets me uninstall an app. But take a look at this: enter image description here Here, the Pandora app is somehow stuck at the "update phase". Tapping it to continue download doesn't work. The progress "circle" will get stuck. So I decided to reinstall it. enter image description here > Translation: > **Delete “”** > Deleting “” will also delete all its data. For some reason it doesn't even show the name of the app. It's just blank. Tapping delete does nothing. So what do I have to do to fix this problem? Running iOS 8, not jail broken.
Derek 朕會功夫 (163 rep)
Jan 28, 2015, 09:42 AM • Last activity: Jun 28, 2025, 03:04 AM
1 votes
5 answers
91285 views
I can't download YouTube app from icloud
I deleted the YouTube app about 3 or 4 months ago and I decided to download it again. I went to the App Store and I looked for it and when I saw it the iCloud icon was not there, so I clicked on the app in the App Store. The iCloud icon is dull and when I click on it nothing happens!!! I tried uploa...
I deleted the YouTube app about 3 or 4 months ago and I decided to download it again. I went to the App Store and I looked for it and when I saw it the iCloud icon was not there, so I clicked on the app in the App Store. The iCloud icon is dull and when I click on it nothing happens!!! I tried uploading YouTube from Safari onto the home screen but still it just takes me to the website not the app. I have a YouTube account and everything and I still get emails from YouTube but I can't download the app!!
user137247 (21 rep)
Jul 22, 2015, 12:47 AM • Last activity: Jun 13, 2025, 09:05 AM
2 votes
1 answers
12954 views
Access app data of a 3rd party iOS app
I want to access data stored in a 3rd party iOS app called FriendLoan. This app crashes every time I try to open it. Also, it's not available on the App Store. I just need to recover the data somehow. I know that the data is stored in the app.
I want to access data stored in a 3rd party iOS app called FriendLoan. This app crashes every time I try to open it. Also, it's not available on the App Store. I just need to recover the data somehow. I know that the data is stored in the app.
Viraj (163 rep)
Apr 17, 2019, 12:36 PM • Last activity: Jun 11, 2025, 12:07 AM
0 votes
1 answers
76 views
iPad Mini A1455 stops on T&Cs when trying to install any app from App Store
Is there anyway, I can still use in 2024 a very old iPad Mini A1455 (1st edition?) and install any apps from App Store? I have erased everything and started as a new iPad. Everything went easy, PIN, Apple ID, password, T&Cs. Device is working as new (as it was working 12+ years ago), all apps are th...
Is there anyway, I can still use in 2024 a very old iPad Mini A1455 (1st edition?) and install any apps from App Store? I have erased everything and started as a new iPad. Everything went easy, PIN, Apple ID, password, T&Cs. Device is working as new (as it was working 12+ years ago), all apps are there. Problems started when I went to App Store: App Store → Tube Browser → Get → Install → Password → OK > This Apple ID has not yet been used in the iTunes Store Review → Agree to Terms and Conditions → Next Bam! That's it. Nothing happens. The "Next" button becomes inactive. Then after approx. 3 seconds it becomes active again, but literally nothing happens. I can keep pressing "Next" until cold death of the Universe. No effect. As mentioned above, except for being 12+ years old, this iPad is no in state as it would be taken of from the box for the first time: - I have completed full factory restore about five minutes ago - No configuration ever changed (except for providing Wi-Fi password) - No service or app ever run (except for App Store) - No actual operation ever done (except for logging-in with my Apple ID twice) Is there anything I can do about this? Or the device must be trashed as not being usable at all?
trejder (614 rep)
May 4, 2024, 11:28 PM • Last activity: May 30, 2025, 01:01 AM
1 votes
1 answers
778 views
Is it possible to distribute a custom app from the Apple Business Manager via a direct link to users who do not have their own Apple Business Manager?
We had an app previously distributed as an private app via the Apple Enterprise Developer Program. This allowed us to put a direct link on an internal page allowing users to directly download the app to their device (similar to a side load on Android). This was needed as some employee and contractor...
We had an app previously distributed as an private app via the Apple Enterprise Developer Program. This allowed us to put a direct link on an internal page allowing users to directly download the app to their device (similar to a side load on Android). This was needed as some employee and contractor owned devices were not managed by an MDM. This year Apple has asked us to use alternate mechanisms. Of the new mechanisms, distributing the app through a Unlisted Direct link would have been the best option. (https://developer.apple.com/support/unlisted-app-distribution) . In our reading, the app would first be submitted as a public app and when approved, we would submit a request for a direct link. However, despite describing the intent in our app submission, the app review is stalled due to Guideline 3.2 below. However no guidance is provided for how to approach the mechanism described in https://developer.apple.com/support/unlisted-app-distribution . Q1: Anyone with any success with the Unlisted App Distribution mechanism? Did we miss a step? Should we have applied for an direct link ( https://developer.apple.com/contact/request/unlisted-app/ ) before submitting the App for review? As a fall back strategy, we have activated an Apple Business Manager (ABM) account and are exploring distributing the app through that, but this appears to require that we enter the Apple Organization ID of all possible users. Most of our agents will not have Apple Organization IDs which require a DUNS number etc to create. Q2: Is there a way to create a direct link for distribution from the Apple Business Manager mechanism that does not require the end user to have an Apple Business Manager account of their own? (Redemption codes are not an option. We do offer authentication in our app, so are not that concerned with the link ending up with someone who is not allowed to use the app. However, since this is an legacy app, we are not able to ask users to provide their apple ids and generate codes etc.) Any other suggestions for how to navigate this distribution issue? enter image description here
Ennova (111 rep)
Jun 14, 2022, 07:29 PM • Last activity: May 1, 2025, 12:01 AM
2 votes
1 answers
59 views
Turning off the App Store gesture?
I'm sick and tired of having the App Store launched every other time I try to turn a page in iBook. Is there a way to turn the **stupid** "feature" off? Don't see a setting in the App Store panel, nor in iBooks. This is a recently added feature. In any app, a tap or swipe left near the right edge (i...
I'm sick and tired of having the App Store launched every other time I try to turn a page in iBook. Is there a way to turn the **stupid** "feature" off? Don't see a setting in the App Store panel, nor in iBooks. This is a recently added feature. In any app, a tap or swipe left near the right edge (in other words, the same motion as turning a page) brings in an abbreviated app store panel. Can dismiss the panel by tapping somewhere else, but my reading is still interrupted, and the full app is still in the background.
WGroleau (5370 rep)
Jul 17, 2017, 12:50 PM • Last activity: Apr 28, 2025, 04:28 PM
1 votes
0 answers
41 views
Can I publish an app to the iOS App Store if it includes WebAssembly?
I'm using a Rust library called [Leptos][1] to create a Web application. That compiles the front-end application from Rust into WebAssembly. Is it possible to incorporate this WebAssembly bundle into an app for release on the iOS App Store? [1]: https://leptos.dev
I'm using a Rust library called Leptos to create a Web application. That compiles the front-end application from Rust into WebAssembly. Is it possible to incorporate this WebAssembly bundle into an app for release on the iOS App Store?
Evan Carroll (679 rep)
Apr 22, 2025, 06:54 PM • Last activity: Apr 22, 2025, 07:24 PM
0 votes
0 answers
158 views
Generate redemption code programatically - Apple Volume Purchase Plan
I have an enterprise application which will be distributed using Volume Purchase Plan. I've read the documentation and understand the method of generating and downloading the codes in a spreadsheet and sharing to users. I want to automate this process from a Java application. Does Apple provide any...
I have an enterprise application which will be distributed using Volume Purchase Plan. I've read the documentation and understand the method of generating and downloading the codes in a spreadsheet and sharing to users. I want to automate this process from a Java application. Does Apple provide any API to query for the redemption codes using a valid VPP-enabled Apple account. I was going through the forum and found generate promo codes for in app purchases thread but couldn't find the solution with the accepted answer. Also followed the suggested methods in these Apple documents App Store Connect API , App Store Connect , Private Distribution and business it but couldn't get clear information on implementing in Java application.
Joseph (101 rep)
Aug 5, 2019, 11:55 AM • Last activity: Apr 15, 2025, 06:31 PM
1 votes
0 answers
27 views
How to discover applications which register as defaults for a category?
##### Rationale I want to locate FOSS applications which integrate with the undermentioned to replace Apple's defaults. I've located Firefox and Proton Mail by coincidence: [![Screenshot][1]][1] However, I haven't been able to locate replacements for the Phone and Messages applications, [like others...
##### Rationale I want to locate FOSS applications which integrate with the undermentioned to replace Apple's defaults. I've located Firefox and Proton Mail by coincidence: Screenshot However, I haven't been able to locate replacements for the Phone and Messages applications, [like others haven't](https://www.reddit.com/r/UniversalProfile/comments/1hcaa0m/are_there_any_messaging_apps_that_support_the/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1#:~:text=Ok%2DWind%2D1675-,Are%20there%20any%20messaging%20apps%20that%20support%20the%20default%20messaging%20app%20feature%20on%20iOS?,-r/UniversalProfile%20%2D%20Are) . Consequently, (how) can I reproducibly discover them? ##### Research The undermentioned developer.apple.com/documentation describes how to implement this functionality within an application: 1. [/defaultapps](https://developer.apple.com/documentation/updates/defaultapps#Overview:~:text=the%20latest%20changes%20to%20enabling%20your%20app%20to%20be%20the%20system%20default) 1. [/callkit/preparing-your-app-to-be-the-default-calling-app](https://developer.apple.com/documentation/callkit/preparing-your-app-to-be-the-default-calling-app#:~:text=be%20the%20default-,calling%20app,-Configure%20your%20CallKit) 1. [/messages/preparing-your-app-to-be-the-default-messaging-app](https://developer.apple.com/documentation/messages/preparing-your-app-to-be-the-default-messaging-app#Overview:~:text=be%20the%20default-,messaging%20app,-Configure%20your%20messaging) 1. [/xcode/preparing-your-app-to-be-the-default-browser](https://developer.apple.com/documentation/xcode/preparing-your-app-to-be-the-default-browser#Overview:~:text=be%20the%20default-,web%20browser,-Configure%20your%20browser) 1. [developer.apple.com/forums/thread/722185](https://developer.apple.com/forums/thread/722185#:~:text=Preparing%20your%20app%20to%20be%20the%20default%20browser%20or%20email%20client) mentions that the previous documentation used to contain information for how to set an e-mail client as the default: > I followed the instruction on Preparing your app to be the default browser or email client. This appears to be absent now (using #:~:text=mail on the URI). However, none of this explains how a user should discover an application which advertises this capability to the OS once installed.
RokeJulianLockhart (227 rep)
Mar 19, 2025, 12:10 PM • Last activity: Mar 19, 2025, 12:33 PM
1 votes
2 answers
69 views
Is there a list for all the apps that support game center
I need to search an apps and look whether it supports game center. However, I only want play the games with Game Center. So, is there a list that includes all games which supports Game Center?
I need to search an apps and look whether it supports game center. However, I only want play the games with Game Center. So, is there a list that includes all games which supports Game Center?
Sunsy (11 rep)
Aug 22, 2022, 01:50 PM • Last activity: Mar 17, 2025, 10:04 AM
1 votes
1 answers
251 views
move to ios did not transfer photos and videos, also apps are not downloading
Yesterday my daughter got her iPhone 13. Coming from a Samsung, we used the *Move to iOS* app to get all her data and apps transfered. The app worked fine, and after some time the processes finished. I noticed a few things I do not understand: -Her photos and videos from her Samsung gallery were not...
Yesterday my daughter got her iPhone 13. Coming from a Samsung, we used the *Move to iOS* app to get all her data and apps transfered. The app worked fine, and after some time the processes finished. I noticed a few things I do not understand: -Her photos and videos from her Samsung gallery were not transfered. There are only 4 photos in her camera roll now. -The apps on her Samsung that were found and recognised as iOS apps are just on her backscreen but not downloaded and installed automatically. I remember that when I used the Move to iOS app in 2022, the apps downloaded automatically. Now, she has to find each app in the appstore, selecting to download and then authorize *twice* with her sign-in code. (and after that I have to authorize the download as well despite I set otherwise in the Parental Control setting (limitations are off now, but I set *iTunes Store and App Store* to Install apps > allow, Delete apps > allow, In app purchases > allow. Demand password > Do not demand`.) In *App Store settings* I set Appdownloads > on. How can I set the parental control settings so she can download apps withouth my approval (though I would like to have choice between free and paid apps)? Is there a setting that I might have missed that made the photos and videos have not been transfered?
DutchArjo (181 rep)
Jan 17, 2025, 08:33 AM • Last activity: Jan 21, 2025, 02:06 PM
-1 votes
1 answers
47 views
Can I Advertise an External API in My Free App Without Violating Apple’s Guidelines?
Assume I have a mobile app that provides users with weather forecasts. The app is completely free, with no ads displayed. Separately, I offer an API that provides access to the underlying weather data for €10/month. This API is independent of the app and does not alter its functionality in any way....
Assume I have a mobile app that provides users with weather forecasts. The app is completely free, with no ads displayed. Separately, I offer an API that provides access to the underlying weather data for €10/month. This API is independent of the app and does not alter its functionality in any way. To avoid using Apple’s In-App Purchase system, users create an account on my website, purchase access to the API there, and receive an API key. Now, I want to advertise the API in the app. Ideally, I’d include a button that opens my website for users to learn more. However, I’m unsure if this complies with Apple’s guidelines. Apple’s App Review Guidelines state the following under 3.1.3(e) Goods and Services Outside of the App: > If your app enables people to purchase physical goods or services that will be consumed outside of the app, you must use purchase methods other than in-app purchase, such as Apple Pay or traditional credit card entry. While the API isn’t a physical good or service, it’s entirely consumed outside the app. Does this guideline apply to my case? I couldn’t find anything more specific in the guidelines. Has anyone encountered a similar situation or have insight into how Apple might interpret this? **EDIT** Imagine the app to show one use case for the data and acting as a marketing tool for the actual product (the API).
0x4b50 (99 rep)
Jan 19, 2025, 03:15 PM • Last activity: Jan 19, 2025, 05:33 PM
0 votes
3 answers
4542 views
Can‘t update any iOS Apps: “If you have an Apple ID, sign in with it here“
**Edit:** I did a factory reset and it worked. Very annoying bug... I haven‘t been able to update apps in months. Whenever I click on update, the App Store prompts me with: > “If you have an Apple ID, sign in with it here.“ > > Not only am I already logged into my account (yes, it is the same accoun...
**Edit:** I did a factory reset and it worked. Very annoying bug... I haven‘t been able to update apps in months. Whenever I click on update, the App Store prompts me with: > “If you have an Apple ID, sign in with it here.“ > > Not only am I already logged into my account (yes, it is the same account that I used to download the app), there is literally no way I can log in with this prompt, since it asks for only a password and not an email + password. Whatever I type in, I get “Your Apple Id or Password is incorrect.“ Here‘s what I‘ve tried: - Updating iOS - Restarting iPhone several times - Logging in and out of different Apple Accounts Does anyone have any ideas on what I should do? Anything I’m missing? I haven‘t really cared much but now WhatsApp is forcing me to update and refuses to support my version so I literally cannot use it. I also don‘t want to delete and reinstall it because I would lose my chat and document histories.
volairs22 (9 rep)
Aug 12, 2020, 09:05 PM • Last activity: Jan 17, 2025, 05:38 AM
2 votes
1 answers
121 views
App Store review and validating social access tokens on server side
According to [**App Store Review Guideline 5.1.1(v)**][1]: > An app may not store credentials or tokens to social networks **off of the device** and may only use such credentials or tokens to directly connect to the social network **from the app itself** while the app is in use. We want to allow the...
According to **App Store Review Guideline 5.1.1(v)** : > An app may not store credentials or tokens to social networks **off of the device** and may only use such credentials or tokens to directly connect to the social network **from the app itself** while the app is in use. We want to allow the users to link their social accounts to quicker sign in/up to the app.
The user identity can only be validated on the server side given a valid access token, otherwise, anyone can send any random email or account ID and impersonate any other user. Most social networks limit the access token to the IP address where it was issued.
I wonder if there is concrete explanation if perhaps this is justification enough or if sending the token off decide for validation is a black or grey zone. In summary we obviously can't guarantee that we are not going to *use* the access tokens off of the device, because we *send* them to our backend. Is it gonna be a violation of the above guideline (or any other), if we send an access token from mobile to the backend just for verification purposes?
Peter Samokhin (295 rep)
Jun 28, 2022, 09:49 PM • Last activity: Jan 14, 2025, 06:03 PM
1 votes
1 answers
158 views
apple store does not show balance of my apple account
When I open the apple store on MacOS, or on my iPad, it is supposed to show the balance of my Apple account under my name; at least that's what the Apple support pages say. However in my case, nothing is shown. This is supposed to mean that my balance is zero. But when - on MacOS - I click on my nam...
When I open the apple store on MacOS, or on my iPad, it is supposed to show the balance of my Apple account under my name; at least that's what the Apple support pages say. However in my case, nothing is shown. This is supposed to mean that my balance is zero. But when - on MacOS - I click on my name and then on "Account settings", the section "Apple Account" does show the correct balance. How come? **UPDATE** I found that it's even more bizarre. What I described above, applies to MacOS on my Macbook, and the correct balance shown in the Apple Account (but not on the AppStore page) is around 60€. When I use MacOS on my iMac (same Apple ID of course), the balance *is* shown on the AppStore page, but as around 90€.
user1934428 (1458 rep)
Jul 27, 2024, 07:50 AM • Last activity: Jan 6, 2025, 08:03 AM
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